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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Maxperson" data-source="post: 9255025" data-attributes="member: 23751"><p>1e DMG page 11</p><p></p><p>"Non-Player Characters: You should, of course, set the ability scores of those NPCs you will use as parts of the milieu, particularly those of high level and power. Scores for high level NPC's must be high - how else could these figures have risen so high? Determine the ability scores of other non-player characters as follows:</p><p></p><p>General Characters: Roll 3d6 for each ability as usual, but use average scoring by considering any 1 as a 3 and any 6 as a 4.</p><p></p><p>Special Characters, Including Henchmen: Roll 3d6 as for general characters, but allow the full range (3-18) except in the ability or abilities which are germane to his or her profession, i.e. strength for fighters, etc. For all such abilities either use one of the determination methods used for player characters or add + 1 to each die of the 3 rolled which scores under 6."</p><p></p><p>So they are built like PCs, but you don't necessarily roll for stats the same way. For important NPCs, you pick the stats. For generic NPCs, you roll, but they tend towards average due to the modifications listed. And for henchman you roll as normal, but weight the prime stat upwards.</p><p></p><p>1e modules put out by TSR also indicate that NPCs are like PCs. They have all the same stats, magic items, etc.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9255025, member: 23751"] 1e DMG page 11 "Non-Player Characters: You should, of course, set the ability scores of those NPCs you will use as parts of the milieu, particularly those of high level and power. Scores for high level NPC's must be high - how else could these figures have risen so high? Determine the ability scores of other non-player characters as follows: General Characters: Roll 3d6 for each ability as usual, but use average scoring by considering any 1 as a 3 and any 6 as a 4. Special Characters, Including Henchmen: Roll 3d6 as for general characters, but allow the full range (3-18) except in the ability or abilities which are germane to his or her profession, i.e. strength for fighters, etc. For all such abilities either use one of the determination methods used for player characters or add + 1 to each die of the 3 rolled which scores under 6." So they are built like PCs, but you don't necessarily roll for stats the same way. For important NPCs, you pick the stats. For generic NPCs, you roll, but they tend towards average due to the modifications listed. And for henchman you roll as normal, but weight the prime stat upwards. 1e modules put out by TSR also indicate that NPCs are like PCs. They have all the same stats, magic items, etc. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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