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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9255367" data-attributes="member: 82106"><p>Which modules? I have pretty much all the classic early 80s modules, and I don't know of a single one which provides anything close to a character sheet for an NPC. Here and there some 'boss' NPCs have abbreviated stats, usually just a note as to class levels they can be considered to operate as, though many critical features are left undefined and it seems to be assumed that features not explicitly mentioned don't exist, or in some cases similar abilities are provided. </p><p></p><p>So, yes, the rules ALLOW FOR the GM to create NPCs this way, or even outright 'monsters' there are few, if any, examples found in actual material. In fact the very same DMG contains an entire subsystem intended for creating specific monstrous figures in the form of shamans and witch doctors. These are even shown to be applicable to humans! Presumably they can also be applied to other demi-humans. While I don't recall an explicit example of applying them to non-humanoid form creatures it's clear from the presentation that this is simply an example of how to build anything you like without regard to strict PC rules.</p><p></p><p>In other places similar logic is clearly in play, as there are many examples, even notes in the PHB, describing characters as having combinations of attributes impossible for any PC to have.</p><p></p><p>Arguments that the author of 1e thought that the rules for making a PC were somehow a description of all the possibilities of characters in the world is not supportable at all! NPC/monster abilities are entirely unconstrained by any of those rules!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9255367, member: 82106"] Which modules? I have pretty much all the classic early 80s modules, and I don't know of a single one which provides anything close to a character sheet for an NPC. Here and there some 'boss' NPCs have abbreviated stats, usually just a note as to class levels they can be considered to operate as, though many critical features are left undefined and it seems to be assumed that features not explicitly mentioned don't exist, or in some cases similar abilities are provided. So, yes, the rules ALLOW FOR the GM to create NPCs this way, or even outright 'monsters' there are few, if any, examples found in actual material. In fact the very same DMG contains an entire subsystem intended for creating specific monstrous figures in the form of shamans and witch doctors. These are even shown to be applicable to humans! Presumably they can also be applied to other demi-humans. While I don't recall an explicit example of applying them to non-humanoid form creatures it's clear from the presentation that this is simply an example of how to build anything you like without regard to strict PC rules. In other places similar logic is clearly in play, as there are many examples, even notes in the PHB, describing characters as having combinations of attributes impossible for any PC to have. Arguments that the author of 1e thought that the rules for making a PC were somehow a description of all the possibilities of characters in the world is not supportable at all! NPC/monster abilities are entirely unconstrained by any of those rules! [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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