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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Campbell" data-source="post: 9255486" data-attributes="member: 16586"><p>When it comes to NPCs there is a phenomenal difference between a game having a consistent interface and the process by which we get to the stat block. As a longtime GM of games like Vampire, Legend of the Five Rings, various 2d20 games, et al most of the games I have run outside of 3e advocate for creating the finished product / NPC instead of going through a PC like character generation process. </p><p></p><p>In the D&D space Pathfinder Second Edition fits the bill. An ogre warrior (which is a level 3 creature) will interface with the game in pretty much the same ways a 3rd level fighter will but the process of getting there is much more driven by end results. You get a creature with ability scores, saves, skills, special abilities, etc. that operates under all the same models. You just don't create it (or other NPCs [although you can if you want]) by picking a bunch of things off menus.</p><p></p><p>Now it also helps that say elves, fighters, etc. aren't built around a platonic set of features in PF2. There are many different ways to be an elf or be a fighter such that whether you built an NPC one way or the other it would not be all that discernable to most players.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9255486, member: 16586"] When it comes to NPCs there is a phenomenal difference between a game having a consistent interface and the process by which we get to the stat block. As a longtime GM of games like Vampire, Legend of the Five Rings, various 2d20 games, et al most of the games I have run outside of 3e advocate for creating the finished product / NPC instead of going through a PC like character generation process. In the D&D space Pathfinder Second Edition fits the bill. An ogre warrior (which is a level 3 creature) will interface with the game in pretty much the same ways a 3rd level fighter will but the process of getting there is much more driven by end results. You get a creature with ability scores, saves, skills, special abilities, etc. that operates under all the same models. You just don't create it (or other NPCs [although you can if you want]) by picking a bunch of things off menus. Now it also helps that say elves, fighters, etc. aren't built around a platonic set of features in PF2. There are many different ways to be an elf or be a fighter such that whether you built an NPC one way or the other it would not be all that discernable to most players. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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