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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Sepulchrave II" data-source="post: 9255694" data-attributes="member: 4303"><p>This isn't so much about establishing a dialogue regarding a mutually agreed premise, and finding creative ways to accommodate the wishes of players - I'm all about that. Several posters have answered in those terms already. And I'm not really concerned about player <em>motivation</em> - several posters have implied that I'm pre-judging that (negatively), and I'm not.</p><p></p><p>It's more about my question as to whether there is a difference between a GM enforcing genre-appropriate restrictions when the setting is their own, as opposed to some already extant universe. As I've also pointed out in a subsequent post, I'm not persuaded by [USER=42582]@pemerton[/USER]'s assertion that the divide between setting and genre can be unequivocally stated: at what point is genre fidelity compromised in order to accommodate a player's vision; or at what point is player autonomy quashed in order to maintain genre fidelity? I don't have an answer to these questions btw, but would suggest that <em>such a point will always exist</em>.</p><p></p><p>A Pendragon game might accommodate a female knight (a minor deviation from genre expectations regarding gender roles). Or it might accommodate a samurai (incongruous, but certainly doable), or it might accommodate a 10,000-year old Atlantean mage. Or a dragon. But can it accommodate all of these? - there will be a point where the game ceases to accurately represent the genre it is attempting to portray.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9255694, member: 4303"] This isn't so much about establishing a dialogue regarding a mutually agreed premise, and finding creative ways to accommodate the wishes of players - I'm all about that. Several posters have answered in those terms already. And I'm not really concerned about player [I]motivation[/I] - several posters have implied that I'm pre-judging that (negatively), and I'm not. It's more about my question as to whether there is a difference between a GM enforcing genre-appropriate restrictions when the setting is their own, as opposed to some already extant universe. As I've also pointed out in a subsequent post, I'm not persuaded by [USER=42582]@pemerton[/USER]'s assertion that the divide between setting and genre can be unequivocally stated: at what point is genre fidelity compromised in order to accommodate a player's vision; or at what point is player autonomy quashed in order to maintain genre fidelity? I don't have an answer to these questions btw, but would suggest that [I]such a point will always exist[/I]. A Pendragon game might accommodate a female knight (a minor deviation from genre expectations regarding gender roles). Or it might accommodate a samurai (incongruous, but certainly doable), or it might accommodate a 10,000-year old Atlantean mage. Or a dragon. But can it accommodate all of these? - there will be a point where the game ceases to accurately represent the genre it is attempting to portray. [/QUOTE]
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