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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Lanefan" data-source="post: 9255695" data-attributes="member: 29398"><p>I somehow don't see that happening. If you've got the last mage in the world in your party, magic (in some form or other) is going to be front and centre whether anyone really wants it to be or not.</p><p></p><p>How can it not be? Until the question of dying/rebirthing magic gets settled it becomes the elephant in the campaign's room no matter what else is going on.</p><p></p><p>The one time I played a chosen one (or similar) it wasn't by any choice of mine. In fact, I was trying to retire the character at the time because giving up adventuring was what the character would have done in his then-current situation, for various reasons. It took a <em>Charm Person</em> from another PC to get him to go back into the field again, so off he went to his chosen-one destiny.</p><p></p><p>Is it, though? I'd say the odds are very high that choice is going to be made for him, if not by my character then by someone else in the setting who - depending on that person's (or group's) view of magic - either wants to keep him safe or kill him.</p><p></p><p>Which only works if I'm willing to relegate my character to a forever-support role; and that would depend entirely on whether I'm running a character who would, in-character, be willing to take on that role. Some would. Others wouldn't.</p><p></p><p>If the last mage was a party NPC I'd do the same thing.</p><p></p><p>Tough. It'd be the same as if you'd decided to play a character with a big fat price on its head and I (or I and the rest of the party) decided to turn you in for the reward. Just because someone in the setting has a player attached is no reason to treat it any differently than if it didn't, and IMO players have to realize this.</p><p></p><p>And if I-as-player made a character choice that left me similarly vulnerable to the actions of my fellow party members, I have no cause to complain if-when they just do what their characters would do and turn me in. C'est la vie - out come the roll-up dice and away I go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>An NPC could do the same thing, which puts us right back to the last-mage player not having through it through all the way.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9255695, member: 29398"] I somehow don't see that happening. If you've got the last mage in the world in your party, magic (in some form or other) is going to be front and centre whether anyone really wants it to be or not. How can it not be? Until the question of dying/rebirthing magic gets settled it becomes the elephant in the campaign's room no matter what else is going on. The one time I played a chosen one (or similar) it wasn't by any choice of mine. In fact, I was trying to retire the character at the time because giving up adventuring was what the character would have done in his then-current situation, for various reasons. It took a [I]Charm Person[/I] from another PC to get him to go back into the field again, so off he went to his chosen-one destiny. Is it, though? I'd say the odds are very high that choice is going to be made for him, if not by my character then by someone else in the setting who - depending on that person's (or group's) view of magic - either wants to keep him safe or kill him. Which only works if I'm willing to relegate my character to a forever-support role; and that would depend entirely on whether I'm running a character who would, in-character, be willing to take on that role. Some would. Others wouldn't. If the last mage was a party NPC I'd do the same thing. Tough. It'd be the same as if you'd decided to play a character with a big fat price on its head and I (or I and the rest of the party) decided to turn you in for the reward. Just because someone in the setting has a player attached is no reason to treat it any differently than if it didn't, and IMO players have to realize this. And if I-as-player made a character choice that left me similarly vulnerable to the actions of my fellow party members, I have no cause to complain if-when they just do what their characters would do and turn me in. C'est la vie - out come the roll-up dice and away I go. :) An NPC could do the same thing, which puts us right back to the last-mage player not having through it through all the way. [/QUOTE]
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