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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Maxperson" data-source="post: 9255896" data-attributes="member: 23751"><p>It depends on how the premise was presented. If it was presented as "there is no more magic since magic died out in the world" and the group agreed to that premise, a player trying to play a wizard is being disruptive. He agreed to no magic and then asked for magic. If the setting was presented as "Magic died out long ago and is no more, but you guys are trying to bring it back", then possibly a wizard could be made, but even that would be disruptive if done immediately, as that isn't bringing it back, but presenting it as still there.</p><p></p><p>As always, the answer to whether it will work or not is, it depends. Circumstances matter. You cannot say that players should always be allowed to break the premise or you are big bad wrong preventing the player from having his fun. Sometimes it is in fact the player trying to big bad wrong prevent everyone else from having their fun. Stick with what you agreed to, if an agreement was made.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9255896, member: 23751"] It depends on how the premise was presented. If it was presented as "there is no more magic since magic died out in the world" and the group agreed to that premise, a player trying to play a wizard is being disruptive. He agreed to no magic and then asked for magic. If the setting was presented as "Magic died out long ago and is no more, but you guys are trying to bring it back", then possibly a wizard could be made, but even that would be disruptive if done immediately, as that isn't bringing it back, but presenting it as still there. As always, the answer to whether it will work or not is, it depends. Circumstances matter. You cannot say that players should always be allowed to break the premise or you are big bad wrong preventing the player from having his fun. Sometimes it is in fact the player trying to big bad wrong prevent everyone else from having their fun. Stick with what you agreed to, if an agreement was made. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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