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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Campbell" data-source="post: 9255906" data-attributes="member: 16586"><p>I think what matters is whether or not people are thoughtful and able collaborators. I think being open to new ideas is important, but so can adhering to a vision. My overall stance is that merely asking should never be taken as rude. Insisting sure. What I don't want to get to the point of is a place where players feel like they cannot bring their own idea to the game, where in the process of getting to buy in we aren't willing to consider other peoples' ideas. Where not making waves becomes more important than creatively contributing.</p><p></p><p>I think generally where we run into this issue is that we have not actually achieved buy in. Often, we assume we have it, but we haven't actually closed the sale. This applies to both character and campaign concepts. I don't think it is wise to assume people will just get on board without making genuine effort to do so. </p><p></p><p>This is an area I personally need to take some accountability on. There have been times both as a player and a GM that I have assumed everyone was well aware of the direction I was trying to take play and had bought in without actually checking with people. I mean a Session Zero can be helpful here but buy in is not something that you set in at the start of the game and assume it continues the whole way through. Games evolve and regular check-ins can help to ensure we are all still on the same page.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9255906, member: 16586"] I think what matters is whether or not people are thoughtful and able collaborators. I think being open to new ideas is important, but so can adhering to a vision. My overall stance is that merely asking should never be taken as rude. Insisting sure. What I don't want to get to the point of is a place where players feel like they cannot bring their own idea to the game, where in the process of getting to buy in we aren't willing to consider other peoples' ideas. Where not making waves becomes more important than creatively contributing. I think generally where we run into this issue is that we have not actually achieved buy in. Often, we assume we have it, but we haven't actually closed the sale. This applies to both character and campaign concepts. I don't think it is wise to assume people will just get on board without making genuine effort to do so. This is an area I personally need to take some accountability on. There have been times both as a player and a GM that I have assumed everyone was well aware of the direction I was trying to take play and had bought in without actually checking with people. I mean a Session Zero can be helpful here but buy in is not something that you set in at the start of the game and assume it continues the whole way through. Games evolve and regular check-ins can help to ensure we are all still on the same page. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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