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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9255908"><p>I found 3E to be different in this respect, with things like NPC classes. I definitely had players who expected stats for NPCs and for you to follow the rules for them in the book. Obviously not everyone would get them, but the books did provide stock stats for NPCs with different levels so you could use those. But for me, 3E had the most strong sense of parity between player characters and the world in terms of how the mechanics flowed. I think the problem is many people came to equate that with setting consistency, because it feels like there is an underlying mechanical physics. Personally I found this actually produced problems with setting consistency (and I am not antagonistic to 3E, I liked it, but this is definitely an area where the game felt over engineered to me)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9255908"] I found 3E to be different in this respect, with things like NPC classes. I definitely had players who expected stats for NPCs and for you to follow the rules for them in the book. Obviously not everyone would get them, but the books did provide stock stats for NPCs with different levels so you could use those. But for me, 3E had the most strong sense of parity between player characters and the world in terms of how the mechanics flowed. I think the problem is many people came to equate that with setting consistency, because it feels like there is an underlying mechanical physics. Personally I found this actually produced problems with setting consistency (and I am not antagonistic to 3E, I liked it, but this is definitely an area where the game felt over engineered to me) [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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