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*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9256138" data-attributes="member: 82106"><p>Why? In my first 4e campaign the cleric literally has the backstory of being a foundling marked as The Chosen One, and raised by monks who trained her so she could fulfill her divine mission!</p><p></p><p>The character got just as much face time and weight in play as the dwarf searching for her missing family members, the wizard hiding out from her powerful elder family, and the warlock who got his Star Pact by triggering the end of the world by opening a forbidden book, or the rogue who's family are super spies and assassins.</p><p></p><p>All the above unsolicited backstory items did get touched on in play. The cleric found an artifact and learned about 2 other pieces of a set. The dwarf found his father and they made a mighty weapon which killed a demon. Etc. It was fun and none of these supposed problems ever arose.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9256138, member: 82106"] Why? In my first 4e campaign the cleric literally has the backstory of being a foundling marked as The Chosen One, and raised by monks who trained her so she could fulfill her divine mission! The character got just as much face time and weight in play as the dwarf searching for her missing family members, the wizard hiding out from her powerful elder family, and the warlock who got his Star Pact by triggering the end of the world by opening a forbidden book, or the rogue who's family are super spies and assassins. All the above unsolicited backstory items did get touched on in play. The cleric found an artifact and learned about 2 other pieces of a set. The dwarf found his father and they made a mighty weapon which killed a demon. Etc. It was fun and none of these supposed problems ever arose. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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