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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Sepulchrave II" data-source="post: 9256345" data-attributes="member: 4303"><p>I'm not exactly sure what you're disagreeing with, as the section of my post which you cited is framed largely as a question, but if you're disagreeing with the idea that genre fidelity must either yield to player autonomy or vice versa then I would suggest: in a no-magic world where the player's character is a mage, it seems that the genre has yielded. Note that I am not making a hard distinction between <em>genre</em> and <em>setting</em>, here, as I see that boundary as rather fluid.</p><p></p><p>I'm not making a value judgment; I'm not asking for justifications as to why this might be the case (there might be many reasons) - merely pointing out the fact that it has occurred.</p><p></p><p></p><p>All of this is fine. There are always ways of incorporating all kinds of backstories which can be made to make sense. I'm having a bit of trouble affording any particular significance to "do the rules allow?" as this constraint seems quite dispellable, if the players are all on board.</p><p></p><p>My broader point, is that - although it sounds like a blast - if the characters consist of Lady Elen, Brother Grazadragam the Dragon, Taira no Masakado and Patrique du Fe - the Mage from Atlantis - then has the game, at this point, essentially departed too far from the genre? "Arthurian Romance" runs the risk of becoming a scenic backdrop, rather than a living paradigm in which the characters are meaningfully immersed.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9256345, member: 4303"] I'm not exactly sure what you're disagreeing with, as the section of my post which you cited is framed largely as a question, but if you're disagreeing with the idea that genre fidelity must either yield to player autonomy or vice versa then I would suggest: in a no-magic world where the player's character is a mage, it seems that the genre has yielded. Note that I am not making a hard distinction between [I]genre[/I] and [I]setting[/I], here, as I see that boundary as rather fluid. I'm not making a value judgment; I'm not asking for justifications as to why this might be the case (there might be many reasons) - merely pointing out the fact that it has occurred. All of this is fine. There are always ways of incorporating all kinds of backstories which can be made to make sense. I'm having a bit of trouble affording any particular significance to "do the rules allow?" as this constraint seems quite dispellable, if the players are all on board. My broader point, is that - although it sounds like a blast - if the characters consist of Lady Elen, Brother Grazadragam the Dragon, Taira no Masakado and Patrique du Fe - the Mage from Atlantis - then has the game, at this point, essentially departed too far from the genre? "Arthurian Romance" runs the risk of becoming a scenic backdrop, rather than a living paradigm in which the characters are meaningfully immersed. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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