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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="pemerton" data-source="post: 9256552" data-attributes="member: 42582"><p>[USER=71699]@clearstream[/USER]</p><p></p><p>Your II' seems, at least superficially, like the apparently trivial: If A's enjoyment of play would be enhanced by B joining in, then A ought to prefer that B joins their game.</p><p></p><p>That is in fact not trivial, because it rests on a premise that A <em>ought</em> to do things that will enhance A's enjoyment, and I don't think that premise is true. People who thwart their own chances of greater enjoyment may be unusual (eg some forms of ascetism) or even embittered or self-damaging, but I don't think they are doing anything wrong.</p><p></p><p>But in any event it is not equivalent to II', because II' is stated in terms of <em>enhancement of A's autotelic purpose</em>. And of course A is free to trade of attainment of that purpose against other purposes and values. Eg maybe B is boorish, or has intolerable political opinions, or whatever, and for that reason A rationally prefers to avoid association with B even at the cost of enhancement of A's autotelic purpose.</p><p></p><p>There is very little that A <em>ought to</em> prefer when it comes to the play of games.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9256552, member: 42582"] [USER=71699]@clearstream[/USER] Your II' seems, at least superficially, like the apparently trivial: If A's enjoyment of play would be enhanced by B joining in, then A ought to prefer that B joins their game. That is in fact not trivial, because it rests on a premise that A [I]ought[/I] to do things that will enhance A's enjoyment, and I don't think that premise is true. People who thwart their own chances of greater enjoyment may be unusual (eg some forms of ascetism) or even embittered or self-damaging, but I don't think they are doing anything wrong. But in any event it is not equivalent to II', because II' is stated in terms of [I]enhancement of A's autotelic purpose[/I]. And of course A is free to trade of attainment of that purpose against other purposes and values. Eg maybe B is boorish, or has intolerable political opinions, or whatever, and for that reason A rationally prefers to avoid association with B even at the cost of enhancement of A's autotelic purpose. There is very little that A [I]ought to[/I] prefer when it comes to the play of games. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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