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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Faolyn" data-source="post: 9256794" data-attributes="member: 6915329"><p>Again, you're making assumptions as to what PCs will do and think, <em>and </em>you're coming from a fairly antagonistic group of players who seem to have no problems exploiting or betraying one another. I haven't played with a group like that since the 90s and never would again.</p><p></p><p></p><p>I would assume that she'd be killable if she were an NPC. PvP isn't allowed at my table except as a group decision.</p><p></p><p></p><p>Presumably the system already has rules for such things. Because otherwise, you would just tell the player "I'm sorry, this game doesn't have rules for magic-users" and we wouldn't be having this conversation. </p><p></p><p>And just because there's only one mage left doesn't mean that all those magic items or spellbooks have vanished. And not every system requires spellbooks to know magic. And you <em>can </em>have settings where there are no magic items or spellbooks at all (they all went <em>poof</em> in the arcanapocalypse), and the last mage is forced to create every one of her spells during downtime (if the system requires such things).</p><p></p><p></p><p>Sure--unless you are actually hurting other players in the process. You may very well be doing it and that person doesn't want to speak up because it's clear you'd just dismiss their problems. I've had that happen to me and felt forced to go along with it, because I didn't want to cause problems and potentially lose my only gaming group in the process (sunk cost fallacy is a very real thing), and it was <em>terrible. </em>And I sincerely doubt that any of them ever realized that what they did was Not Good. I'm just happy I haven't gamed with any of them in decades.</p><p></p><p></p><p>"If your intent is to keep something safe it's just a bit counterproductive to take it out and expose it to risk, hm? And unless the party want to spend their adventuring careers doing nothing but guard the last mage in her glass bubble, they're likely going to go off elsewhere and leave said guarding duties to stay-at-home guards."</p><p></p><p>In fact, you do this again in this very post: "most if not all of the others would still render the character unplayable in one way or another, unless the rest of the group took on support roles."</p><p></p><p>That was the point--you wouldn't want to play with the last mage because you'd feel compelled to guard her 24/7. What I did was point out that (a) you <em>don't</em> <em>need </em>to guard a fellow PC just because <em>you </em>think she needs to be guarded, and (b) you could very easily have a relationship between two players where one is employed as the other's guard (which would be extremely playable and would provide a good bond between the players). But you dismissed the idea of a two players consenting to have this relationship, while having no problem with the idea of forcing a player to play in a certain way.</p><p></p><p></p><p>Why would I want to come back with another CN rogue, though? I'm not one of those people who plays Bob The Fighter, and replaces him with Bob Junior when the first Bob dies.</p><p></p><p></p><p>And without Jocasta's consent, that's a jerk move on both the "bodyguard's" and the GM's behalf.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9256794, member: 6915329"] Again, you're making assumptions as to what PCs will do and think, [I]and [/I]you're coming from a fairly antagonistic group of players who seem to have no problems exploiting or betraying one another. I haven't played with a group like that since the 90s and never would again. I would assume that she'd be killable if she were an NPC. PvP isn't allowed at my table except as a group decision. Presumably the system already has rules for such things. Because otherwise, you would just tell the player "I'm sorry, this game doesn't have rules for magic-users" and we wouldn't be having this conversation. And just because there's only one mage left doesn't mean that all those magic items or spellbooks have vanished. And not every system requires spellbooks to know magic. And you [I]can [/I]have settings where there are no magic items or spellbooks at all (they all went [I]poof[/I] in the arcanapocalypse), and the last mage is forced to create every one of her spells during downtime (if the system requires such things). Sure--unless you are actually hurting other players in the process. You may very well be doing it and that person doesn't want to speak up because it's clear you'd just dismiss their problems. I've had that happen to me and felt forced to go along with it, because I didn't want to cause problems and potentially lose my only gaming group in the process (sunk cost fallacy is a very real thing), and it was [I]terrible. [/I]And I sincerely doubt that any of them ever realized that what they did was Not Good. I'm just happy I haven't gamed with any of them in decades. "If your intent is to keep something safe it's just a bit counterproductive to take it out and expose it to risk, hm? And unless the party want to spend their adventuring careers doing nothing but guard the last mage in her glass bubble, they're likely going to go off elsewhere and leave said guarding duties to stay-at-home guards." In fact, you do this again in this very post: "most if not all of the others would still render the character unplayable in one way or another, unless the rest of the group took on support roles." That was the point--you wouldn't want to play with the last mage because you'd feel compelled to guard her 24/7. What I did was point out that (a) you [I]don't[/I] [I]need [/I]to guard a fellow PC just because [I]you [/I]think she needs to be guarded, and (b) you could very easily have a relationship between two players where one is employed as the other's guard (which would be extremely playable and would provide a good bond between the players). But you dismissed the idea of a two players consenting to have this relationship, while having no problem with the idea of forcing a player to play in a certain way. Why would I want to come back with another CN rogue, though? I'm not one of those people who plays Bob The Fighter, and replaces him with Bob Junior when the first Bob dies. And without Jocasta's consent, that's a jerk move on both the "bodyguard's" and the GM's behalf. [/QUOTE]
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