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*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Faolyn" data-source="post: 9256958" data-attributes="member: 6915329"><p>Yes, there is: in a party that cares about teamwork and comradery, PCs are usually far more beholden to each other than to a random NPC because they are <em>far </em>less likely to betray each other.</p><p></p><p>I realize your table doesn't care about such things, but you have to realize that's a fairly unusual thing to do, especially in this day and age. Even back in the wild old days, I think I only knew four characters who betrayed the party. The first was an undercover Imperial spy in a Star Wars game, and this had been worked out previously with the GM. The second only turned because there were legitimate in-character <em>philosophical </em>reasons for it that had been building up for <em>many </em>sessions, not because of money or being evil or "it's what my character would do." The last two were played by the same person, who was rather a jerk in real life and, if my friend was correct about it, did these things to <em>my </em>characters because he had an unrequited (and unnoticed) crush on me.</p><p></p><p>Now, that's not to say that PCs don't glom onto NPCs--they do so all the time, and for all manner of reasons. But those NPCs <em>also </em>don't get randomly betrayed by the PCs, because they are brought into the team.</p><p></p><p></p><p>Not at all. Unless you <em>only </em>roll for random treasure and you created tables of <em>only </em>non-magical treasure, meaning you have to spend a few extra minutes remembering that the last mage needs some swag as well. And that's no different than making sure that each character is able to use at least <em>something </em>in the treasure pile.</p><p></p><p></p><p>Your ignoring what I said. Sometimes, the things you're doing hurt the actual player. I have players who would be really upset, out-of-character, if another PC decided to <em>charm </em>them into doing something against their will because it triggers real PTSD. The person I mentioned who went after my character? In a Star Wars game, they thought it would be funny and "what their character to do" to set up a camera in my character's shower. And the GM and other players went along with it, even though the PCs were mostly supposed to be good guys. That was <em>seriously </em>upsetting to me in real life, and it doesn't matter that this action was completely in-character; it's <em>not acceptable behavior. </em></p><p></p><p>But see, based on the way you've been talking to me, I have to assume that if this happened at <em>your </em>table, nobody there would care. They'd just say to let it happen, or that I could get revenge in-game rather than dealing with the <em>actual </em>problem, which is the <em>player </em>being a jerk and crossing lines.</p><p></p><p></p><p>And you are again making broad assumptions that Jocasta <em>has to be protected, </em>and that most or all players out there would feel that way.</p><p></p><p>Here, try this: Jocasta wants to find out what happened to all the other mages. We're helping her, and at the same time, she's helping us with <em>our </em>personal quests.</p><p></p><p>Or: The entire group wants to find out what happened to all the other mages.</p><p></p><p>Or: The group is going on a quest completely unrelated to magic whatsoever, but it sure is nice that the last mage in the world decided to help <em>us </em>out.</p><p></p><p></p><p>There shouldn't be a smiley face there because, as I said, it means that you are violating another player's ability to make decisions for themselves. It's not funny or cute. It's troubling.</p><p></p><p></p><p>And this is a lack of imagination on your part. Being a bodyguard doesn't mean being a henchman. It means having a connection to another player character.</p><p></p><p>A CoC game I was in and in the MotW game I'm running now, there have been players who have <em>chosen </em>to be secretaries for other players. And they're still fully-fledged characters with their own plots. In one of the D&D games I'm in, I'm playing the <em>mother </em>of two of the other players, who are both playing teens. And we still go into combat together! I just make sure I keep my action that lets me shield others free to protect them. And you can be darn sure I care more about them than you would care about the last mage!</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9256958, member: 6915329"] Yes, there is: in a party that cares about teamwork and comradery, PCs are usually far more beholden to each other than to a random NPC because they are [I]far [/I]less likely to betray each other. I realize your table doesn't care about such things, but you have to realize that's a fairly unusual thing to do, especially in this day and age. Even back in the wild old days, I think I only knew four characters who betrayed the party. The first was an undercover Imperial spy in a Star Wars game, and this had been worked out previously with the GM. The second only turned because there were legitimate in-character [I]philosophical [/I]reasons for it that had been building up for [I]many [/I]sessions, not because of money or being evil or "it's what my character would do." The last two were played by the same person, who was rather a jerk in real life and, if my friend was correct about it, did these things to [I]my [/I]characters because he had an unrequited (and unnoticed) crush on me. Now, that's not to say that PCs don't glom onto NPCs--they do so all the time, and for all manner of reasons. But those NPCs [I]also [/I]don't get randomly betrayed by the PCs, because they are brought into the team. Not at all. Unless you [I]only [/I]roll for random treasure and you created tables of [I]only [/I]non-magical treasure, meaning you have to spend a few extra minutes remembering that the last mage needs some swag as well. And that's no different than making sure that each character is able to use at least [I]something [/I]in the treasure pile. Your ignoring what I said. Sometimes, the things you're doing hurt the actual player. I have players who would be really upset, out-of-character, if another PC decided to [I]charm [/I]them into doing something against their will because it triggers real PTSD. The person I mentioned who went after my character? In a Star Wars game, they thought it would be funny and "what their character to do" to set up a camera in my character's shower. And the GM and other players went along with it, even though the PCs were mostly supposed to be good guys. That was [I]seriously [/I]upsetting to me in real life, and it doesn't matter that this action was completely in-character; it's [I]not acceptable behavior. [/I] But see, based on the way you've been talking to me, I have to assume that if this happened at [I]your [/I]table, nobody there would care. They'd just say to let it happen, or that I could get revenge in-game rather than dealing with the [I]actual [/I]problem, which is the [I]player [/I]being a jerk and crossing lines. And you are again making broad assumptions that Jocasta [I]has to be protected, [/I]and that most or all players out there would feel that way. Here, try this: Jocasta wants to find out what happened to all the other mages. We're helping her, and at the same time, she's helping us with [I]our [/I]personal quests. Or: The entire group wants to find out what happened to all the other mages. Or: The group is going on a quest completely unrelated to magic whatsoever, but it sure is nice that the last mage in the world decided to help [I]us [/I]out. There shouldn't be a smiley face there because, as I said, it means that you are violating another player's ability to make decisions for themselves. It's not funny or cute. It's troubling. And this is a lack of imagination on your part. Being a bodyguard doesn't mean being a henchman. It means having a connection to another player character. A CoC game I was in and in the MotW game I'm running now, there have been players who have [I]chosen [/I]to be secretaries for other players. And they're still fully-fledged characters with their own plots. In one of the D&D games I'm in, I'm playing the [I]mother [/I]of two of the other players, who are both playing teens. And we still go into combat together! I just make sure I keep my action that lets me shield others free to protect them. And you can be darn sure I care more about them than you would care about the last mage! [/QUOTE]
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