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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Lanefan" data-source="post: 9257435" data-attributes="member: 29398"><p>We agree so far...</p><p></p><p>...and here, if that in-setting reason is both a) airtight and b) somehow discoverable by the players if they so desire.</p><p></p><p>Otherwise, you're wide open to the question: "If that NPC Dwarf Fighter can have a stat that high, why can't my PC Dwarf Fighter have the same?", to which there really is no acceptable answer.</p><p></p><p>Here I disagree, in that for consistency reasons I think the GM <em>should</em> be constrained by the established parameters of the setting, just like the players are. And yet this still allows the GM to create a Gollum-like NPC, becasue on examination that NPC is a) fully explainable within the setting's parameters and b) theoretically replicate-able by a PC if the same steps are followed (i.e. be a Hobbit and possess the One Ring for several centuries).</p><p></p><p>On this we agree, but only if the resultng NPC falls within the roll-able limits for a PC. You don't need everything every time; you just have to know that if you for some reason suddenly do need something, it'll fall within PC-achievable limits.</p><p></p><p>That's a difference, then: I do see classes as being very real things within the setting. A Magic-User is a Magic-User, distinctive both in- and out-of-game from an Illusionist or a Thief or a Fighter. And thus, if that Vampire is a MU it's going to have a spellbook somewhere*, and the spells it casts are going to work the same as if a PC was casting them. But a lich, for example, who has some spell-like abilities that aren't spells, doesn't need to use the MU mechanics for such. The same is true of a Vampire's innate charming ability; it's not a spell, therefore doesn't need to follow the spellcasting mechanics.</p><p></p><p>* - a creative way of preventing the PCs from taking home a Vampire's spellbook: instead of being written on paper, the spells be carved into the inside of his coffin and-or into the walls of the chamber said coffin is in. Yes, I can be a nasty DM sometimes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9257435, member: 29398"] We agree so far... ...and here, if that in-setting reason is both a) airtight and b) somehow discoverable by the players if they so desire. Otherwise, you're wide open to the question: "If that NPC Dwarf Fighter can have a stat that high, why can't my PC Dwarf Fighter have the same?", to which there really is no acceptable answer. Here I disagree, in that for consistency reasons I think the GM [I]should[/I] be constrained by the established parameters of the setting, just like the players are. And yet this still allows the GM to create a Gollum-like NPC, becasue on examination that NPC is a) fully explainable within the setting's parameters and b) theoretically replicate-able by a PC if the same steps are followed (i.e. be a Hobbit and possess the One Ring for several centuries). On this we agree, but only if the resultng NPC falls within the roll-able limits for a PC. You don't need everything every time; you just have to know that if you for some reason suddenly do need something, it'll fall within PC-achievable limits. That's a difference, then: I do see classes as being very real things within the setting. A Magic-User is a Magic-User, distinctive both in- and out-of-game from an Illusionist or a Thief or a Fighter. And thus, if that Vampire is a MU it's going to have a spellbook somewhere*, and the spells it casts are going to work the same as if a PC was casting them. But a lich, for example, who has some spell-like abilities that aren't spells, doesn't need to use the MU mechanics for such. The same is true of a Vampire's innate charming ability; it's not a spell, therefore doesn't need to follow the spellcasting mechanics. * - a creative way of preventing the PCs from taking home a Vampire's spellbook: instead of being written on paper, the spells be carved into the inside of his coffin and-or into the walls of the chamber said coffin is in. Yes, I can be a nasty DM sometimes. :) [/QUOTE]
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