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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9257492"><p>For me personally, I would want the reason to be airtight and discoverable, but I don't think it has to be. Generally speaking, I am totally fine with PCs and NPCs operating on different principles because PCs are just a slice of what is possible in the world. </p><p></p><p>Also I disagree strongly on your second point. Your PC can't be lots of things that exist in the setting because it is a PC. The ranges for stats I think can both be said to express general ranges that are reasonable in most settings but also ranges that are balanced for PCs. With an NPC if he was born with a blessing from the dwarven god to be incredibly strong, that totally works. It would be more dicey to allow something like that for a PC (though some GMs may do so). </p><p></p><p></p><p></p><p>Muy point wasn't about setting parameters though. Whether a GM ought to be constrained by that I think depends on GM style, group style, etc. Generally I agree, the GM ought to not violate the setting. However this about the GM being constrained by the character creation system and by the system more broadly. What I am talking about is the GM being able to whole cloth take a halfling and turn it into a golem character (without having to find some mechcanic in the game to justify it (whether that be something done during character creation or after---like a monster template). Now whether putting on that ring affects PCs the way it affects Golum, that depends on the ring, the PC and a lot of other factors. I would generally expect such a ring to play out in a similar way, but I also wouldn't say there should be a mechanical frame work to constrain the GMs choices here too much </p><p></p><p></p><p>We agree in part then. I think a GM could have all kinds of good reasons to go beyond or under the rollable limits, that have more to do with setting (those limits don't do a good job of catching things like outliers) </p><p></p><p></p><p>The spells and spell book exist in the setting, just like pick pocketing exists in the setting and swinging a sword exist in the setting. I think classes though are broad simplifications of how these things might be obtained in the setting and they also don't reflect every possibility in the setting (they are choices tailored for players). But there are so many more possibilities in a typical fantasy milieu that isn't going to be available to to a PC (for balance reasons, for fun reasons, for issues with playability). </p><p></p><p></p><p></p><p>Sure, but I guess what I am saying here is you can use the spells if that is what the vampire is doing without fully starting out the vampire's spell casting by the levels.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9257492"] For me personally, I would want the reason to be airtight and discoverable, but I don't think it has to be. Generally speaking, I am totally fine with PCs and NPCs operating on different principles because PCs are just a slice of what is possible in the world. Also I disagree strongly on your second point. Your PC can't be lots of things that exist in the setting because it is a PC. The ranges for stats I think can both be said to express general ranges that are reasonable in most settings but also ranges that are balanced for PCs. With an NPC if he was born with a blessing from the dwarven god to be incredibly strong, that totally works. It would be more dicey to allow something like that for a PC (though some GMs may do so). Muy point wasn't about setting parameters though. Whether a GM ought to be constrained by that I think depends on GM style, group style, etc. Generally I agree, the GM ought to not violate the setting. However this about the GM being constrained by the character creation system and by the system more broadly. What I am talking about is the GM being able to whole cloth take a halfling and turn it into a golem character (without having to find some mechcanic in the game to justify it (whether that be something done during character creation or after---like a monster template). Now whether putting on that ring affects PCs the way it affects Golum, that depends on the ring, the PC and a lot of other factors. I would generally expect such a ring to play out in a similar way, but I also wouldn't say there should be a mechanical frame work to constrain the GMs choices here too much We agree in part then. I think a GM could have all kinds of good reasons to go beyond or under the rollable limits, that have more to do with setting (those limits don't do a good job of catching things like outliers) The spells and spell book exist in the setting, just like pick pocketing exists in the setting and swinging a sword exist in the setting. I think classes though are broad simplifications of how these things might be obtained in the setting and they also don't reflect every possibility in the setting (they are choices tailored for players). But there are so many more possibilities in a typical fantasy milieu that isn't going to be available to to a PC (for balance reasons, for fun reasons, for issues with playability). Sure, but I guess what I am saying here is you can use the spells if that is what the vampire is doing without fully starting out the vampire's spell casting by the levels. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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