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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9257514"><p>I certainly understand this view, but again the example I gave of exceeding it was a dwarf born blessed by the god. I think also you can still have anomalies. Someone is going to exceed that range by 1, 2 maybe 3 points I would think in the world </p><p></p><p></p><p>I don't see it this way at all. But I have explained why so I don't think there is much more we can do except to agree to disagree on this particular point. </p><p></p><p></p><p></p><p>Why? What if the GM conceives of a hobbit who is the Arnold of the hobbits in the setting. Surely it is manageable for a hobbit who is exceptional or trained harder than most other hobbits, to be a 17, maybe an 18. There are all kinds of reasons the GM might want to create edge cases like this, and they have to do with fidelity to setting. Character creation can only establish setting parameters so far before you start to run into issues where the game, at least to me, starts to feel more like a preprogrammed video game than an imagined world </p><p></p><p></p><p>But you are still going to have exceptions to that because an 18 puts you in what, the 99.4 percentile? You are going to have people in the 99.9 percentile. And it is a fantasy setting so there are all kinds of reasons an individual character might have it. I do appreciate that the system strives to create believable ranges (I do recall one of the editions mentioning the present records for lifting, which it clearly considered). But I still think this is an artificial and narrow range of possibilities intended for player characters. There are always going to be things a GM can imagine in a setting that may need to exceed these kinds of limits </p><p></p><p></p><p></p><p></p><p>Which method for rolling did you have in mind for the above? </p><p></p><p>I am not saying every NPC ought to break these ranges. I am just saying I don't see the ranges as absolute caps. If it feels appropriate that a given NPC should have a 20 STR, give them a 20 STR. That is all</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9257514"] I certainly understand this view, but again the example I gave of exceeding it was a dwarf born blessed by the god. I think also you can still have anomalies. Someone is going to exceed that range by 1, 2 maybe 3 points I would think in the world I don't see it this way at all. But I have explained why so I don't think there is much more we can do except to agree to disagree on this particular point. Why? What if the GM conceives of a hobbit who is the Arnold of the hobbits in the setting. Surely it is manageable for a hobbit who is exceptional or trained harder than most other hobbits, to be a 17, maybe an 18. There are all kinds of reasons the GM might want to create edge cases like this, and they have to do with fidelity to setting. Character creation can only establish setting parameters so far before you start to run into issues where the game, at least to me, starts to feel more like a preprogrammed video game than an imagined world But you are still going to have exceptions to that because an 18 puts you in what, the 99.4 percentile? You are going to have people in the 99.9 percentile. And it is a fantasy setting so there are all kinds of reasons an individual character might have it. I do appreciate that the system strives to create believable ranges (I do recall one of the editions mentioning the present records for lifting, which it clearly considered). But I still think this is an artificial and narrow range of possibilities intended for player characters. There are always going to be things a GM can imagine in a setting that may need to exceed these kinds of limits Which method for rolling did you have in mind for the above? I am not saying every NPC ought to break these ranges. I am just saying I don't see the ranges as absolute caps. If it feels appropriate that a given NPC should have a 20 STR, give them a 20 STR. That is all [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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