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*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Faolyn" data-source="post: 9257520" data-attributes="member: 6915329"><p>...then you get the <em>second </em>best fighter, because no matter how good with a sword he is, he's not going to be worth it if he cheats you or steals from you or rips your heart out for just a few gold.</p><p></p><p>Unless his <em>player </em>has expressed a desire for a redemption arc which he plans to stick to.</p><p></p><p></p><p>Torture is evil, and torturing for info doesn't actually work in real life; since you care about realism (or at least verisimilitude) in things like falling damage, you should also not have torture work. And <em>speak with dead </em>doesn't guarantee true answers at all, especially if there was hostility between you and the corpse. So this is evil <em>and</em> pointless.</p><p></p><p></p><p>And <em>again, </em>this prevents another player from playing their character freely, which is a dick move. If you don't like their actions, have in-character talks with them or make their character leave. If the player continually plays characters who do "gonzo stupidities," this is a <em>player </em>problem and needs to be dealt with out-of-character. That's why I have been sure to ask the GM to let me know if I have Rime go too far in her hijinks; I don't want to be a jerk.</p><p></p><p></p><p>Or, you can let her go. If the GM insists on playing orcs as mindless, rabid monsters who will always attack, even after surrendering, then that's on them, and a good example of bad worldbuilding.</p><p></p><p>Also, there is no "charm her and <strong>let</strong> her help us." Your <em>forcing </em>the orc to help you against her will. You've enslaved her, and worse yet, you're making her smile through the slavery.</p><p></p><p>And I honestly don't care if the <em>game </em>marks it as evil or not, because the game was written by someone who unironically used "nits make lice" to say that paladins won't lose their paladin status or stop being lawful good if they kill unarmed captives and orc babies. This is not an ideal to be upheld.</p><p></p><p></p><p>I wouldn't say high to extreme. In one game I was in, a PC married an NPC. In this current D&D, one NPC is a long-time friend of a PC and will almost certainly be by his side long after the adventure ends, assuming one of them doesn't die first. </p><p></p><p></p><p>And unless all the players are enjoying the arguing, that's a player issue that should have been dealt with out-of-character.</p><p></p><p></p><p>If the problem is purely in-character, I agree. But it's often not.</p><p></p><p></p><p>Or, you know, you can play as decent people and not end up being pushy in the first place.</p><p></p><p></p><p>But slavery is OK to see in a game. Huh.</p><p></p><p>Nope, sorry. I respect and care for my friends too much to try to force them to act against their wishes.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9257520, member: 6915329"] ...then you get the [I]second [/I]best fighter, because no matter how good with a sword he is, he's not going to be worth it if he cheats you or steals from you or rips your heart out for just a few gold. Unless his [I]player [/I]has expressed a desire for a redemption arc which he plans to stick to. Torture is evil, and torturing for info doesn't actually work in real life; since you care about realism (or at least verisimilitude) in things like falling damage, you should also not have torture work. And [I]speak with dead [/I]doesn't guarantee true answers at all, especially if there was hostility between you and the corpse. So this is evil [I]and[/I] pointless. And [I]again, [/I]this prevents another player from playing their character freely, which is a dick move. If you don't like their actions, have in-character talks with them or make their character leave. If the player continually plays characters who do "gonzo stupidities," this is a [I]player [/I]problem and needs to be dealt with out-of-character. That's why I have been sure to ask the GM to let me know if I have Rime go too far in her hijinks; I don't want to be a jerk. Or, you can let her go. If the GM insists on playing orcs as mindless, rabid monsters who will always attack, even after surrendering, then that's on them, and a good example of bad worldbuilding. Also, there is no "charm her and [B]let[/B] her help us." Your [I]forcing [/I]the orc to help you against her will. You've enslaved her, and worse yet, you're making her smile through the slavery. And I honestly don't care if the [I]game [/I]marks it as evil or not, because the game was written by someone who unironically used "nits make lice" to say that paladins won't lose their paladin status or stop being lawful good if they kill unarmed captives and orc babies. This is not an ideal to be upheld. I wouldn't say high to extreme. In one game I was in, a PC married an NPC. In this current D&D, one NPC is a long-time friend of a PC and will almost certainly be by his side long after the adventure ends, assuming one of them doesn't die first. And unless all the players are enjoying the arguing, that's a player issue that should have been dealt with out-of-character. If the problem is purely in-character, I agree. But it's often not. Or, you know, you can play as decent people and not end up being pushy in the first place. But slavery is OK to see in a game. Huh. Nope, sorry. I respect and care for my friends too much to try to force them to act against their wishes. [/QUOTE]
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