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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Lanefan" data-source="post: 9257660" data-attributes="member: 29398"><p>Simple, in my game anyway: there's no way said Fighter could learn pick-pocketing to that extent without either a) formal training (pretty much only available from Thieves' guilds) or b) becoming old and gray with all the many years it would take him to self-train. And no guild would train him in picking pockets without also training him in the other Thiefly skills, thus making him a double-class F-T.</p><p></p><p>That same end can be achieved in my game but it's a very long process:</p><p>--- become a mage and advance to at least 5th level</p><p>--- learn the fireball spell somewhere along the way</p><p>--- let your mage class decay* for several years until it's gone, other than remembering and practising how to cast fireball</p><p></p><p>And now you've got someone who can cast fireball but nothing else, and is otherwise non-levelled.</p><p></p><p>* - after meaning to do so for literally decades, I finally wrote up some formal mechanics last year to handle decaying class skills and abilities.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9257660, member: 29398"] Simple, in my game anyway: there's no way said Fighter could learn pick-pocketing to that extent without either a) formal training (pretty much only available from Thieves' guilds) or b) becoming old and gray with all the many years it would take him to self-train. And no guild would train him in picking pockets without also training him in the other Thiefly skills, thus making him a double-class F-T. That same end can be achieved in my game but it's a very long process: --- become a mage and advance to at least 5th level --- learn the fireball spell somewhere along the way --- let your mage class decay* for several years until it's gone, other than remembering and practising how to cast fireball And now you've got someone who can cast fireball but nothing else, and is otherwise non-levelled. * - after meaning to do so for literally decades, I finally wrote up some formal mechanics last year to handle decaying class skills and abilities. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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