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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9257859"><p>It is challenging because we are speaking generally but 5E and D&D are specifically being used as examples. I think it may be useful when people aren't clear whether a person is talking just about D&D or broadly about all RPGs, to ask what their intended meaning is (my impression in this thread is most people have experience running and playing different kinds of games). </p><p></p><p>Yes, I would say there are games that are more engineered to cover every possibility, but I have yet to play a game that feels like it does so in an exhaustive way (there always seems to be something the system doesn't account for). Also just as personal taste, when you get to a certain level of detail here, a game starts to lose my interest.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9257859"] It is challenging because we are speaking generally but 5E and D&D are specifically being used as examples. I think it may be useful when people aren't clear whether a person is talking just about D&D or broadly about all RPGs, to ask what their intended meaning is (my impression in this thread is most people have experience running and playing different kinds of games). Yes, I would say there are games that are more engineered to cover every possibility, but I have yet to play a game that feels like it does so in an exhaustive way (there always seems to be something the system doesn't account for). Also just as personal taste, when you get to a certain level of detail here, a game starts to lose my interest. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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