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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="Faolyn" data-source="post: 9257910" data-attributes="member: 6915329"><p>RPGs are <em>group </em>games. They're cooperative. Having a player decide their character is going to attack, steal from, or otherwise harm the other members of the group goes against the very nature of the game because they are not being cooperative.</p><p></p><p>This is not a character issue. This is a player issue. The player needs to be part of the group. That doesn't mean being slavishly devoted to the rest of the PCs, but it <em>does </em>mean being trustworthy.</p><p></p><p>Well. I admit I'm making an assumption here, that you all are gaming all as a smallish group of 4-6 players plus a GM. If you're in some sort of West Marches thing where there's like twenty players who all drop in and out of the game whenever they want and are only working together in the sense that you happen to be at the table at that moment, then that's a different thing. I still wouldn't work with that fighter, because I couldn't trust him.</p><p></p><p></p><p>Wow, that's a disturbing take on the situation. I'm pretty sure that most orcs, even "rabid monster" orcs, would be much better off, much happier, being free in dangerous country than a slave. This is bordering on the "we have to forcibly educate the savages so they can be part of civilized society because we know better than they do" colonial BS that has plagued so much of real history.</p><p></p><p>I have a sneaking suspicion that if orcs captured your characters and kept you as charmed slaves "for your own good, because it's dangerous out there," you'd <em>hate </em>it and do everything you could do to break the charm.</p><p></p><p></p><p>And <em>this </em>is the most disturbing line of all. "Gone through."</p><p></p><p></p><p>Which means that they're disrupting the rest of the group and quite likely wasting everyone's time.</p><p></p><p></p><p>And here you don't realize that probably <em>most </em>players have some attachment to their characters--enough to care about them as characters rather than as disposable pawns. If I wanted to play a character I didn't care actually about, I'd play a video game.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9257910, member: 6915329"] RPGs are [I]group [/I]games. They're cooperative. Having a player decide their character is going to attack, steal from, or otherwise harm the other members of the group goes against the very nature of the game because they are not being cooperative. This is not a character issue. This is a player issue. The player needs to be part of the group. That doesn't mean being slavishly devoted to the rest of the PCs, but it [I]does [/I]mean being trustworthy. Well. I admit I'm making an assumption here, that you all are gaming all as a smallish group of 4-6 players plus a GM. If you're in some sort of West Marches thing where there's like twenty players who all drop in and out of the game whenever they want and are only working together in the sense that you happen to be at the table at that moment, then that's a different thing. I still wouldn't work with that fighter, because I couldn't trust him. Wow, that's a disturbing take on the situation. I'm pretty sure that most orcs, even "rabid monster" orcs, would be much better off, much happier, being free in dangerous country than a slave. This is bordering on the "we have to forcibly educate the savages so they can be part of civilized society because we know better than they do" colonial BS that has plagued so much of real history. I have a sneaking suspicion that if orcs captured your characters and kept you as charmed slaves "for your own good, because it's dangerous out there," you'd [I]hate [/I]it and do everything you could do to break the charm. And [I]this [/I]is the most disturbing line of all. "Gone through." Which means that they're disrupting the rest of the group and quite likely wasting everyone's time. And here you don't realize that probably [I]most [/I]players have some attachment to their characters--enough to care about them as characters rather than as disposable pawns. If I wanted to play a character I didn't care actually about, I'd play a video game. [/QUOTE]
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