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Odd's of Survival for this Group?
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<blockquote data-quote="drnuncheon" data-source="post: 497627" data-attributes="member: 96"><p>The alignment issue having been covered, let's look at the class mix.</p><p></p><p>It looks like you've got plenty of up-front fighting power - two straight fighter-types and two clerics makes for a potent strike force. The evoker should provide plenty of boom, and the Shadow Adept can handle some sneaky rogue-type stuff if he picks his spells right.</p><p></p><p>The one thing I would worry about is that the group doesn't seem to have a "face" - someone with plenty of social skills. If you're going to be doing a lot of urban adventuring or other interacting with NPCs, this character is key. Gather Information, Bluff, and Diplomacy are your friends.</p><p></p><p>If I were designing the whole party I'd consider trading one of the fighter-types for such a character (since your front line will still be strong), possibly adding them back in as a cohort (if the 'face' has a high enough charisma, they'll probably be 9th level anyway). Alternately, the 'face' character could be a cohort, although that might cause the DM to wind up doing a lot of RP with himself.</p><p></p><p>Play your cards right and you could be Heroes of the Realm. (And still, of course, evil.) Mmmm, mighty heroes, beloved by the populace, with a creamy hidden center of evil. Good stuff.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 497627, member: 96"] The alignment issue having been covered, let's look at the class mix. It looks like you've got plenty of up-front fighting power - two straight fighter-types and two clerics makes for a potent strike force. The evoker should provide plenty of boom, and the Shadow Adept can handle some sneaky rogue-type stuff if he picks his spells right. The one thing I would worry about is that the group doesn't seem to have a "face" - someone with plenty of social skills. If you're going to be doing a lot of urban adventuring or other interacting with NPCs, this character is key. Gather Information, Bluff, and Diplomacy are your friends. If I were designing the whole party I'd consider trading one of the fighter-types for such a character (since your front line will still be strong), possibly adding them back in as a cohort (if the 'face' has a high enough charisma, they'll probably be 9th level anyway). Alternately, the 'face' character could be a cohort, although that might cause the DM to wind up doing a lot of RP with himself. Play your cards right and you could be Heroes of the Realm. (And still, of course, evil.) Mmmm, mighty heroes, beloved by the populace, with a creamy hidden center of evil. Good stuff. J [/QUOTE]
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