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Odd's of Survival for this Group?
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<blockquote data-quote="Bastoche" data-source="post: 497911" data-attributes="member: 306"><p>Evil characters CAN have true friends. Friends they would never betray and be truthful to. That's how I've always played my evil campaigns. No matter the alignement. Make the characters closely knit togheter somehow. Being lawful helps alot. being part of an organisation as fanatical zealots helps too. Make them honorful among themselves.</p><p></p><p>I've played many evil characters and they were VERY evil and they never betrayed their friends. I've played such characters in LARPG and the other players finds this very scary. A loyal team of evil minions can do a lot of damage. Working as a team is better for each individual. That is truly a lawful trait. The group/society is stronger that the individual. If everybody fills his role in society, it's better then to each individual.</p><p></p><p>I think this is the essence of LN-E.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 497911, member: 306"] Evil characters CAN have true friends. Friends they would never betray and be truthful to. That's how I've always played my evil campaigns. No matter the alignement. Make the characters closely knit togheter somehow. Being lawful helps alot. being part of an organisation as fanatical zealots helps too. Make them honorful among themselves. I've played many evil characters and they were VERY evil and they never betrayed their friends. I've played such characters in LARPG and the other players finds this very scary. A loyal team of evil minions can do a lot of damage. Working as a team is better for each individual. That is truly a lawful trait. The group/society is stronger that the individual. If everybody fills his role in society, it's better then to each individual. I think this is the essence of LN-E. [/QUOTE]
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