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Oerth/Toril/Krynn connectivity. Are they still linked in your campaign?
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<blockquote data-quote="The_Warlock" data-source="post: 1731512" data-attributes="member: 21215"><p>In my campaign, yes, the worlds are connected by both the Planescape Great Wheel and Spelljammer cosmology. Most people on those worlds accept whatever cosmology their particular priests present to them as true, but in all cases it's a tweaked version to make belief and faith simple to understand and easy to explain. Adventurers who seek out the greater multiverse generally suffer from a rather rude shock when they arrive on the Great Wheel and find that its much more diverse and cultural spanning than their commonly advertised prime viewpoint. That said, regular planeswalkers and learned and magically powerful folk know good chunks of this information, but tend to keep a tight reign on it, since it grants them power and advantage. </p><p></p><p>The PCs in my primarily FR run have often been thrust into the planes to achieve this or that bit of prophecy and thus possess that expanded worldview, though they are always learning. </p><p></p><p>In the end, the connectedness is integral to my campaign plot - while various overgods (like Ao) can generally ban gods from access to their Crystal Sphere, my plot centers around a variation of Tharizdun, from Greyhawk - Tharizdun is trapped in eternal stasis, but he dreams - his godly dream however is not trapped and has taken on a vile life of its own, a corrupting shadow of Tharizdun. It has found that it can enter other primes through the realm of dreams without needing an overgod's permission - and once it has followers, seeks to corrupt and finally enter the world as a physical form to devour it. Tharizdun gains no benefit, but this new Dark God does this on its own for its own demented pleasure harkening back to the desires of the evil god's mind that accidentally spawned it. Eventually, the PCs will have to go to Greyhawk to unravel some of the mysteries of how the Dark God came to be and find items from followers of Tharizdun that they will be able to use to defeat the Dark god and prevent it from entering the Realms. </p><p></p><p>So, I kind of need them connected...</p><p></p><p>But that's my story and I'm sticking to it...</p><p></p><p>The One Warlock</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 1731512, member: 21215"] In my campaign, yes, the worlds are connected by both the Planescape Great Wheel and Spelljammer cosmology. Most people on those worlds accept whatever cosmology their particular priests present to them as true, but in all cases it's a tweaked version to make belief and faith simple to understand and easy to explain. Adventurers who seek out the greater multiverse generally suffer from a rather rude shock when they arrive on the Great Wheel and find that its much more diverse and cultural spanning than their commonly advertised prime viewpoint. That said, regular planeswalkers and learned and magically powerful folk know good chunks of this information, but tend to keep a tight reign on it, since it grants them power and advantage. The PCs in my primarily FR run have often been thrust into the planes to achieve this or that bit of prophecy and thus possess that expanded worldview, though they are always learning. In the end, the connectedness is integral to my campaign plot - while various overgods (like Ao) can generally ban gods from access to their Crystal Sphere, my plot centers around a variation of Tharizdun, from Greyhawk - Tharizdun is trapped in eternal stasis, but he dreams - his godly dream however is not trapped and has taken on a vile life of its own, a corrupting shadow of Tharizdun. It has found that it can enter other primes through the realm of dreams without needing an overgod's permission - and once it has followers, seeks to corrupt and finally enter the world as a physical form to devour it. Tharizdun gains no benefit, but this new Dark God does this on its own for its own demented pleasure harkening back to the desires of the evil god's mind that accidentally spawned it. Eventually, the PCs will have to go to Greyhawk to unravel some of the mysteries of how the Dark God came to be and find items from followers of Tharizdun that they will be able to use to defeat the Dark god and prevent it from entering the Realms. So, I kind of need them connected... But that's my story and I'm sticking to it... The One Warlock [/QUOTE]
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