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Oerth/Toril/Krynn connectivity. Are they still linked in your campaign?
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<blockquote data-quote="wingsandsword" data-source="post: 1736307" data-attributes="member: 14159"><p>Krynn isn't my favorite world, but I've never seen any problem with it and the Great Wheel. Admittedly, all my roleplaying with that setting has either been in the old DL modules, with no real planar aspect, or as part of a Planescape game where that setting was already fitted in and elements of Krynn showed up (like misinformed planar travellers who thought that all the outer planes were the Abyss).</p><p></p><p>The old 2e AD&D multiverse presumed Krynn was part of the same cosmology, they just didn't interact with other planes that much, and they were less informed about the structure of the planes than most prime worlds (and didn't care much about most planar destinations). Within the books of a setting, they can say one thing, but in the "crossover" settings like Planescape and Spelljammer they say something else, but the two can be fitted together if you presume that the first setting didn't fully understand cosmology. Removing that built-in intercompatibility with Eberron is one thing that just sours me (although those ideas put forth in another thread on how to retcon them together sound intriquing), planewalking is as fundamental to my personal concept of D&D as dungeon crawls and blasting orcs with Fireballs.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1736307, member: 14159"] Krynn isn't my favorite world, but I've never seen any problem with it and the Great Wheel. Admittedly, all my roleplaying with that setting has either been in the old DL modules, with no real planar aspect, or as part of a Planescape game where that setting was already fitted in and elements of Krynn showed up (like misinformed planar travellers who thought that all the outer planes were the Abyss). The old 2e AD&D multiverse presumed Krynn was part of the same cosmology, they just didn't interact with other planes that much, and they were less informed about the structure of the planes than most prime worlds (and didn't care much about most planar destinations). Within the books of a setting, they can say one thing, but in the "crossover" settings like Planescape and Spelljammer they say something else, but the two can be fitted together if you presume that the first setting didn't fully understand cosmology. Removing that built-in intercompatibility with Eberron is one thing that just sours me (although those ideas put forth in another thread on how to retcon them together sound intriquing), planewalking is as fundamental to my personal concept of D&D as dungeon crawls and blasting orcs with Fireballs. [/QUOTE]
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