Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5790963" data-attributes="member: 54877"><p>Being a guy that learned the hard way (i.e. by experience) how to DM with a bunch of 14-year old friends playing, I've never had a problem with the 15-minute adventuring day. By the time I was playing with adults, I knew how to squash that flat, and rarely needed to anyway. (A little squashing goes a long way.)</p><p> </p><p>We have had, however, an immense amount of frustration, off an on, at having to do the things necessary to avoid it. It doesn't have to be perfect--it just has to give us something to work with. Frankly, this bothers the players more than me:</p><p> </p><p>Wizard Player: "Well, I could do X, which would pretty much solve this, but the purpose is to have fun fighting this encounter, or finding a clever way around it. So I won't."</p><p> </p><p>Cleric Player: "Bummer, you are correct. Guess I won't do Y, either."</p><p> </p><p>Fighter Player: "Even if you did, CJ would just have to do one of his patented work-arounds again--which means we'll do some accounting on our character sheets during play, and not gain anything in the end anyway."</p><p> </p><p>Wizard Player: "Why did I even select X in the first place?"</p><p> </p><p>This is one of the handful of reasons why, for us, 4E leads to more immersive play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p><strong>4E does not solve the 15-minute adventuring day</strong>. It answers that last question from the wizard in a just plausible enough manner to keep us from thinking along those lines. That's something, however small.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5790963, member: 54877"] Being a guy that learned the hard way (i.e. by experience) how to DM with a bunch of 14-year old friends playing, I've never had a problem with the 15-minute adventuring day. By the time I was playing with adults, I knew how to squash that flat, and rarely needed to anyway. (A little squashing goes a long way.) We have had, however, an immense amount of frustration, off an on, at having to do the things necessary to avoid it. It doesn't have to be perfect--it just has to give us something to work with. Frankly, this bothers the players more than me: Wizard Player: "Well, I could do X, which would pretty much solve this, but the purpose is to have fun fighting this encounter, or finding a clever way around it. So I won't." Cleric Player: "Bummer, you are correct. Guess I won't do Y, either." Fighter Player: "Even if you did, CJ would just have to do one of his patented work-arounds again--which means we'll do some accounting on our character sheets during play, and not gain anything in the end anyway." Wizard Player: "Why did I even select X in the first place?" This is one of the handful of reasons why, for us, 4E leads to more immersive play. :D [B]4E does not solve the 15-minute adventuring day[/B]. It answers that last question from the wizard in a just plausible enough manner to keep us from thinking along those lines. That's something, however small. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
Top