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*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="Tony Vargas" data-source="post: 5791022" data-attributes="member: 996"><p>Absolutely. They're presented as such.</p><p></p><p></p><p>True. 4e does provide some incentives to 'press on' - you accumulate action points, magic item daily uses, and perhaps 'unlock' a better power of an item as you gain milestones - but they are pretty minor incentives compared to getting your healing surges and dailies back.</p><p></p><p>The big difference is that everyone has dailies, so while the DM might have to adjust encounters a bit if his style or his groups strategies push the campaign toward 5-minute workdays, the classes at least remain balanced with eachother. In 4e, the 5-minute workday is a conceptual problem, in earlier eds it was a serious balance issue.</p><p></p><p>Possibly because you're a big fat jerk? Or, maybe because you were just chasing a concept, and it got out of hand. </p><p></p><p>I don't like systems that are imbalanced by total lack of choices any more than I like those that are imbalanced by a dearth of viable choices. In a badly balanced system where there's one choice (or, as in 3.x, 3 'tier 1' choices) that's obviously the best, everyone (who matters) is largely the same. In a badly balanced system with no (or vanishingly little) choice, everyone is largely the same. In a well-balanced system, there are many viable choices, few badly under-powered 'trap' choices, few noticeably overpowered choices, and no overwhelming 'must have' choices - and characters are thus widely varied, but all playable & contributing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5791022, member: 996"] Absolutely. They're presented as such. True. 4e does provide some incentives to 'press on' - you accumulate action points, magic item daily uses, and perhaps 'unlock' a better power of an item as you gain milestones - but they are pretty minor incentives compared to getting your healing surges and dailies back. The big difference is that everyone has dailies, so while the DM might have to adjust encounters a bit if his style or his groups strategies push the campaign toward 5-minute workdays, the classes at least remain balanced with eachother. In 4e, the 5-minute workday is a conceptual problem, in earlier eds it was a serious balance issue. Possibly because you're a big fat jerk? Or, maybe because you were just chasing a concept, and it got out of hand. I don't like systems that are imbalanced by total lack of choices any more than I like those that are imbalanced by a dearth of viable choices. In a badly balanced system where there's one choice (or, as in 3.x, 3 'tier 1' choices) that's obviously the best, everyone (who matters) is largely the same. In a badly balanced system with no (or vanishingly little) choice, everyone is largely the same. In a well-balanced system, there are many viable choices, few badly under-powered 'trap' choices, few noticeably overpowered choices, and no overwhelming 'must have' choices - and characters are thus widely varied, but all playable & contributing. [/QUOTE]
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Community
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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