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General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="malkav666" data-source="post: 5791399" data-attributes="member: 70565"><p>But it problem is there in 4e as well. It is present not just in concept, but in actual play. If you rest after every encounter or two then you always have your best resources and HP, regardless of what edition or game you are playing. But the difference in the two editions is that 4e does have some mechanical benefit for pressing on. In 3.x there is no gamist reason to keep fighting, but rather a narrative one. It doesn't make sense to fight one encounter and then rest and repeat it over and over, unless you are willing to give up all immersion and play the roleplaying game with only one role for everyone: That of a game pawn. </p><p></p><p>If you play D&D like its a boardgame then it doesn't fare so well as an RPG (but any edition makes for a damn fine board game). I can't think of any published module that is paced where the adventurers are supposed to rest after every encounter. So it seems to me that that the modules were not designed with that in mind and perhaps that the game it self was not designed with 15 MAD as the intended way to play it. If you play a game not really as its intended in a lowest common denominator kind of way, is it really the fault of the system if you are not having fun. The 15 MAD is a CHOICE that the group makes. The system doesn't force or encourage it. Its a playstyle that is relatively easy to stop it regardless of what edition you are playing. But I just don't see how it can be classified as a older edition only problem, its a pacing problem that effects all editions and you combat it the same way for each edition regardless of the ruleset because its a narrative pacing problem and really has nothing to do with rules so much as trying to boardgame the system and always be at full power.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>In the case of the big fat jerk. I don't really want to game with jerks, regardless of edition. I want to game with people that I would want to be around even if I were not gaming. As far as the concept getting out of hand I would just talk to the player, or let the other players in the group moderate it for me.</p><p></p><p></p><p></p><p>You and I seem to share a common wishlist for a good game. I would love to play a game with the bolded concepts in effect. I will be eagerly watching the horizon in hopes that 5e can achieve that, because no edition of D&D has ever pegged that just right. But as far as class tiers and all that business and the imbalance created by variety. I have found it really only crushes your game if you play D&D like its an business accounting get together.</p><p></p><p>I once had a DM tell my I had 'won' D&D for making a character so optimized that it crushed anything we faced. It was a psychic warrior with a monkey gripped scythe using every trick in the book to maximize crit damage (including supplemental web material releases by WOTC). It was a focused attempt at optimization because the Dm asked me to do just that because he wanted to get the group more into the idea of power gaming. I will tell you honestly I really enjoyed MAKING the toon and trying to make her as good as possible. But in practice it wasn't that fun to actually play for me or for anyone else. My baddass psychic warrior didn't even last a session before she retired, because while she was great on paper, its not that fun to trivialize the encounters in play. I mean, it was fun the first couple of times, but it got old real quick.</p><p></p><p>Sometimes its more fun to play game and not try and rape the rules and lump everything into neat statistical levels of what is best and just choose stuff you think is cool. If your objective is to be the best statistically then any game system you play will not be fun in the long run, because I think in the end players who enjoy that might just like MAKING characters more than playing them (but I am sure that I am wrong, but it still seems that way). If you have already made the toon that is better than everyone else in your party and all monsters appropriate for your party what is the point of continued play?</p><p></p><p>Thank you for the reply and discussion.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5791399, member: 70565"] But it problem is there in 4e as well. It is present not just in concept, but in actual play. If you rest after every encounter or two then you always have your best resources and HP, regardless of what edition or game you are playing. But the difference in the two editions is that 4e does have some mechanical benefit for pressing on. In 3.x there is no gamist reason to keep fighting, but rather a narrative one. It doesn't make sense to fight one encounter and then rest and repeat it over and over, unless you are willing to give up all immersion and play the roleplaying game with only one role for everyone: That of a game pawn. If you play D&D like its a boardgame then it doesn't fare so well as an RPG (but any edition makes for a damn fine board game). I can't think of any published module that is paced where the adventurers are supposed to rest after every encounter. So it seems to me that that the modules were not designed with that in mind and perhaps that the game it self was not designed with 15 MAD as the intended way to play it. If you play a game not really as its intended in a lowest common denominator kind of way, is it really the fault of the system if you are not having fun. The 15 MAD is a CHOICE that the group makes. The system doesn't force or encourage it. Its a playstyle that is relatively easy to stop it regardless of what edition you are playing. But I just don't see how it can be classified as a older edition only problem, its a pacing problem that effects all editions and you combat it the same way for each edition regardless of the ruleset because its a narrative pacing problem and really has nothing to do with rules so much as trying to boardgame the system and always be at full power. In the case of the big fat jerk. I don't really want to game with jerks, regardless of edition. I want to game with people that I would want to be around even if I were not gaming. As far as the concept getting out of hand I would just talk to the player, or let the other players in the group moderate it for me. You and I seem to share a common wishlist for a good game. I would love to play a game with the bolded concepts in effect. I will be eagerly watching the horizon in hopes that 5e can achieve that, because no edition of D&D has ever pegged that just right. But as far as class tiers and all that business and the imbalance created by variety. I have found it really only crushes your game if you play D&D like its an business accounting get together. I once had a DM tell my I had 'won' D&D for making a character so optimized that it crushed anything we faced. It was a psychic warrior with a monkey gripped scythe using every trick in the book to maximize crit damage (including supplemental web material releases by WOTC). It was a focused attempt at optimization because the Dm asked me to do just that because he wanted to get the group more into the idea of power gaming. I will tell you honestly I really enjoyed MAKING the toon and trying to make her as good as possible. But in practice it wasn't that fun to actually play for me or for anyone else. My baddass psychic warrior didn't even last a session before she retired, because while she was great on paper, its not that fun to trivialize the encounters in play. I mean, it was fun the first couple of times, but it got old real quick. Sometimes its more fun to play game and not try and rape the rules and lump everything into neat statistical levels of what is best and just choose stuff you think is cool. If your objective is to be the best statistically then any game system you play will not be fun in the long run, because I think in the end players who enjoy that might just like MAKING characters more than playing them (but I am sure that I am wrong, but it still seems that way). If you have already made the toon that is better than everyone else in your party and all monsters appropriate for your party what is the point of continued play? Thank you for the reply and discussion. love, malkav [/QUOTE]
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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