Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5791431" data-attributes="member: 9037"><p>I had never heard of the 15 minute work day until I came to the forums. It is just not how we play. The casters don't go nova on every encounter they are holding back spells for later in the day. And if by chance they had to go nova well they spend the rest of the day firing crossbows.</p><p></p><p>As a DM I would not just put the world on hold while the PCs nap things keep going on. Just like if the PCs choose not to follow a clue the bad guys keep on with their plans. </p><p></p><p>I find the fighter class weak he has nothing to do outside of combat he has not one social skill. I have seen rogues out fight fighters not to mention clerics and paladins. Have yet to see a wizard do it though. Some of the things we have done to make the fighter more fun is to open up the skill list. </p><p></p><p>I do not think wizards are the issue if played as designed with the limitations of the class. The issue comes in with the creation of magic items that let the wizard or any caster get around those limitations. I limit it by keeping the action moving so the casters don't have the time to be making a ton of items.</p><p></p><p>I do allow a lot of CLW wands because I have found that limiting healing is a sure fire way to encourage the 15 minute day. A party low on hit points with no healing left is heading for a TPK if they don't stop. </p><p></p><p>As for the issue of the big spells like teleport our group would never waste it just to get around an encounter we use them as omg we are being killed here run or we have X amount of time to get to the BBEG before he unleashes hell on the world. </p><p></p><p>Also spells like knock have never been an issue the only time they have ever been used was when the party did not have anyone who could pick locks or in an emergency. None of the casters would waste a spell on something that the rogue could do easier and with less cost.</p><p></p><p>While I think 3E has its weird fiddly bits and things needed some fixing I don't find it nearly as broken as a lot of people say it is. Right for us it is the best edition for our role playing tastes.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5791431, member: 9037"] I had never heard of the 15 minute work day until I came to the forums. It is just not how we play. The casters don't go nova on every encounter they are holding back spells for later in the day. And if by chance they had to go nova well they spend the rest of the day firing crossbows. As a DM I would not just put the world on hold while the PCs nap things keep going on. Just like if the PCs choose not to follow a clue the bad guys keep on with their plans. I find the fighter class weak he has nothing to do outside of combat he has not one social skill. I have seen rogues out fight fighters not to mention clerics and paladins. Have yet to see a wizard do it though. Some of the things we have done to make the fighter more fun is to open up the skill list. I do not think wizards are the issue if played as designed with the limitations of the class. The issue comes in with the creation of magic items that let the wizard or any caster get around those limitations. I limit it by keeping the action moving so the casters don't have the time to be making a ton of items. I do allow a lot of CLW wands because I have found that limiting healing is a sure fire way to encourage the 15 minute day. A party low on hit points with no healing left is heading for a TPK if they don't stop. As for the issue of the big spells like teleport our group would never waste it just to get around an encounter we use them as omg we are being killed here run or we have X amount of time to get to the BBEG before he unleashes hell on the world. Also spells like knock have never been an issue the only time they have ever been used was when the party did not have anyone who could pick locks or in an emergency. None of the casters would waste a spell on something that the rogue could do easier and with less cost. While I think 3E has its weird fiddly bits and things needed some fixing I don't find it nearly as broken as a lot of people say it is. Right for us it is the best edition for our role playing tastes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
Top