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*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="Tony Vargas" data-source="post: 5791469" data-attributes="member: 996"><p>The 'narrative reason' has always been true, and remains true. The added mechanical incentive is nice, but minor.</p><p></p><p>What would really be nice would be if it didn't matter - if the DM could pace the game according to the needs of the campaign, rather than in a vain attempt to maintain some semblance of class balance (3e and earlier), or keep encounter balance pegged (4e). That'd mean getting rid of dailies for all classes, though, and that's one sacred cow even 4e didn't lead to the abattoir.</p><p></p><p></p><p>Nod. It just hits each ed differently. In AD&D, the frequent-resting 'problem' wasn't a problem at all at very low level - the party simply wouldn't have the healing resources to go very long - at higher levels it was an added source of balance problems, but magic items and rules problems made balance so quixotic that it hardly mattered. In 3e it was a major source of challenge-balancing problems for the DM, and hurt class balance severely. In 4e, it's still an encounter-balance problem, but a less severe one, because daily resources aren't so extreme in their power or numbers, and it's not a class balance issue at all, since all classes have such powers in aproximately equivalent portions.</p><p></p><p></p><p>I don't know if you've ever gamed with people who were good friends away from the table, but were Mr Hyde as soon as they started power gaming; or with players who were so enthused to get the most out of the system that they ended up breaking it; or in situations where expelling or 'talking to' a problem player could be a big problem, in itself. Maybe you've led a charmed life or maybe I did something terrible in a past one, but I've certainly seen all of those, and more, and in no small quantities over the last 32 years.</p><p></p><p></p><p>If you'd tried 4e before they came out with the Expertise 'fix' and Essentials... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Given the big retro-push, that seems unlikely. But you never know what an inspired designer might come up with. I was shocked that 4e solved D&Ds problem with class balance, for instance. </p><p></p><p>My feelings, exactly. The CharOp exercise is a fun one, but of minimal use in a serious (and friendly) campaign. In competative tournament play, PvP, or challenges like Lair Assault, OTOH, it has some use.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5791469, member: 996"] The 'narrative reason' has always been true, and remains true. The added mechanical incentive is nice, but minor. What would really be nice would be if it didn't matter - if the DM could pace the game according to the needs of the campaign, rather than in a vain attempt to maintain some semblance of class balance (3e and earlier), or keep encounter balance pegged (4e). That'd mean getting rid of dailies for all classes, though, and that's one sacred cow even 4e didn't lead to the abattoir. Nod. It just hits each ed differently. In AD&D, the frequent-resting 'problem' wasn't a problem at all at very low level - the party simply wouldn't have the healing resources to go very long - at higher levels it was an added source of balance problems, but magic items and rules problems made balance so quixotic that it hardly mattered. In 3e it was a major source of challenge-balancing problems for the DM, and hurt class balance severely. In 4e, it's still an encounter-balance problem, but a less severe one, because daily resources aren't so extreme in their power or numbers, and it's not a class balance issue at all, since all classes have such powers in aproximately equivalent portions. I don't know if you've ever gamed with people who were good friends away from the table, but were Mr Hyde as soon as they started power gaming; or with players who were so enthused to get the most out of the system that they ended up breaking it; or in situations where expelling or 'talking to' a problem player could be a big problem, in itself. Maybe you've led a charmed life or maybe I did something terrible in a past one, but I've certainly seen all of those, and more, and in no small quantities over the last 32 years. If you'd tried 4e before they came out with the Expertise 'fix' and Essentials... ;) Given the big retro-push, that seems unlikely. But you never know what an inspired designer might come up with. I was shocked that 4e solved D&Ds problem with class balance, for instance. My feelings, exactly. The CharOp exercise is a fun one, but of minimal use in a serious (and friendly) campaign. In competative tournament play, PvP, or challenges like Lair Assault, OTOH, it has some use. [/QUOTE]
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Community
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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