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Of Deities and Demigods
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<blockquote data-quote="Ash Mantle" data-source="post: 4805524" data-attributes="member: 11010"><p><strong>Corellon Larethian</strong></p><p><em>Creator of the Elves, The Protector, First of the Seldarine, Protector and Preserver of Life, Ruler of All Elves, Coronal of Arvandor </em></p><p><strong>Greater Elven Deity</strong></p><p><strong>Symbol: </strong>A silver crescent moon</p><p><strong>Home Plane:</strong> Arvandor, 1st layer of Arborea</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Aliases:</strong> None</p><p><strong>Superior:</strong> None; Ao in Abeir-Toril</p><p><strong>Allies:</strong> The Seldarine, Anhur, Chauntea, Ehlonna, Eilistraee, Garl Glittergold, Horus-Re, Kord, Lathander, Lurue, Mielikki, Milil, Moradin, Mystra, Obad-Hai, Olidammara, Pelor, Selune, the Seelie Court, Shiallia, Silvanus, Sune, Tyr, Ubtao, Yondalla</p><p><strong>Foes:</strong> Cyric, Erythnul, Hextor, Set, Talos, Malar, Moander, Nerull, the Dark Seldarine (except Eilistraee), the Lords of the Nine, the Queen of Air and Darkness, the orc and goblinkin pantheons</p><p><strong>Servitor Creatures:</strong> Aasimar, ancient treants, astral devas, asuras, baelnorn, centaurs, dryads, elven cats, hollyphants, hybsils, ki-rin, lillendi, lythari, metallic dragons, moon dogs, nymphs, oreads, phoenixes, planetars, solars, seelie fey, sharn, sylphs, tuen rin, unicorns</p><p><strong>Portfolio:</strong> Elves, magic, elven High Magic, music, arts, crafts, war, poets, poetry, bards, warriors</p><p><strong>Worshippers:</strong> Elves, half-elves, bards, warriors, wizards, high mages</p><p><strong>Cleric Alignments:</strong> CG, CN, LG, NG, LN, N</p><p><strong>Specialty Priests:</strong> Feywardens</p><p><strong>Holy Days:</strong> The Forest Communion of the Crescent Moon</p><p><strong>Domains:</strong> Chaos, Elf, Good, Magic, Protection, War</p><p><strong>Favored Weapon:</strong> <em>Sahandrian</em> (longsword) or <em>Amaith’hana</em> (longbow)</p><p></p><p><strong>Corellon Larethian</strong></p><p><strong>Archmage 5/Bard 24/Duelist 10/Eldritch Knight 20/Wizard 10</strong></p><p><strong>Medium Outsider (Chaotic, Elf, Extraplanar, Good)</strong></p><p><strong>Divine Rank:</strong> 19</p><p><strong>Hit Dice:</strong> 5d4 + 24d6 + 10d10 + 20d6 + 10d4 + 690 (1114 hp)</p><p><strong>Initiative:</strong> +28, always first (+20 Dex, +4 Improved Reaction, +4 Improved Initiative, Supreme Initiative)</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 112 (+19 deflection, +20 Dex, +19 divine, +10 insight, +34 natural), touch 78, flat-footed 112</p><p><strong>Base Attack/Grapple:</strong> +42/+73</p><p><strong>Attack:</strong> <em>Sahandrian</em> +115/+115 melee (2d6+65 + 3d6 chaotic + 1 negative + 3d6 holy + 1 negative + 2d6 + 2 Dex/15–20/x2 + 6d6 chaotic + 2 negative + 6d6 holy + 2 negative + 2d6 + 4 Dex) or <em>Amaith’hana</em> +115/+115 melee (2d10+65 + 2d6 holy + 3d6 sonic/x3 + 2d6 holy + 9d6 sonic) or spell +93 melee touch or +101 ranged touch *Always deals full damage </p><p><strong>Full Attack:</strong> <em>Sahandrian </em>+115/+115/+115/+115/+110/+105/+100 melee (2d6+65 + 3d6 chaotic + 1 negative + 3d6 holy + 1 negative + 2d6 + 2 Dex/15–20/x2 + 6d6 chaotic + 2 negative + 6d6 holy + 2 negative + 2d6 + 4 Dex) or <em>Amaith’hana</em> +115/+115/+115/+115/+110/+105/+100 melee (2d10+65 + 2d6 holy + 3d6 sonic/x3 + 2d6 holy + 9d6 sonic) or spell +93 melee touch or +101 ranged touch *Always deals full damage</p><p><strong>Space/Reach:</strong> 5 ft./ 5 ft.</p><p><strong>Special Attacks:</strong> Acrobatic charge, domain powers, precise strike +2d6, salient divine abilities, spell-like abilities, spells</p><p><strong>Special Qualities:</strong> Alter form, alter reality, alter size, ambidexterity, avatar, bardic knowledge, bardic music 24/day (countersong, <em>fascinate</em>, inspire competence, inspire courage +4, inspire greatness, inspire heroics, <em>mass suggestion, song of freedom, suggestion</em>), canny defense, damage reduction 40/epic and cold iron, divine aura (19 miles, Will DC 58), divine immunities, elaborate parry, elf traits, enhanced mobility, familiar (cats), godly realm, grace, <em>greater teleport</em> at will, high arcana (arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping), improved reaction +4, <em>planeshift</em> at will, remote communication, spell resistance 86, understand, speak, and read all languages and speak directly to all beings within 19 miles</p><p><strong>Saves:</strong> Fort +82, Ref +98, Will +88 *Always receives a +20 on saves</p><p><strong>Abilities: </strong>Str 35, Dex 50, Con 30, Int 46, Wis 39, Cha 48 </p><p><strong>Skills: </strong>Appraise +74 (+74 for alchemical items, +84 for bowmaking, +84 for weapons, +84 for worked wood), Balance +104, Bluff +86, Climb +77 (+87 with ropes), Concentration +97, Craft (alchemy) +77, Craft (bowmaking) +104, Craft (painting) +58, Craft (sculpting) +58, Craft (weaponsmithing) +104, Craft (woodworking) +104, Decipher Script +49, Diplomacy +115, Disguise +45 (+55 when acting in character), Escape Artist +102 (+108 with ropes), Gather Information +75, Handle Animal +79, Hide +97, Intimidate +91, Jump +98, Knowledge (arcana) +104, Knowledge (history) +62, Knowledge (nature) +102, Knowledge (nobility and royalty) +54, Knowledge (the Planes) +104, Knowledge (religion) +104, Listen +98, Move Silently +102, Perform (dance) +98, Perform (sing) +98, Search +101, Sense Motive +80, Spellcraft +125, Spot +104, Survival +99 (+103 when following tracks, +107 in aboveground environments and on other planes), Tumble +108, Use Rope +71 (+77 with bindings) *Always receives a 20 on checks</p><p><strong>Feats:</strong> Arcane Strike, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Deflect Arrows B, Dodge, Empower Spell, Eschew Materials, Far Shot, Forge Ring, Greater Weapon Focus (martial) B, Heighten Spell, Improved Combat Expertise, Improved Critical (martial) B, Improved Critical (simple) B, Improved Initiative, Mobility, Point Blank Shot B, Power Attack, Ranged Disarm, Sacred Spell, Scribe Scroll B, Silent Spell, Spell Focus (all) B, Spell Mastery (all) B, Spring Attack, Still Spell, Track, Twin Spell, Weapon Focus (martial) B, Weapon Focus (simple) B, Weapon Specialization (martial) B, Weapon Specialization (simple) B, Whirlwind Attack</p><p><strong>Epic Feats:</strong> Dire Charge, Skill Focus (Spellcraft), Epic Spellcasting, Epic Weapon Focus (martial) B, Improved Heighten Spell, Improved Spell Capacity (7th), Improved Spell Capacity (8th), Improved Spell Capacity (9th), Intensify Spell, Multispell x3</p><p><strong>Salient Divine Abilities:</strong> Annihilating Strike (Fort DC 50, or destroy up to 19,000 cubic feet of nonliving matter), Arcane Mastery, Automatic Metamagic (quicken wizard spells), Battlesense, Control Creatures (elves), Coronal of Magic*, Coronal of War*, Craft Artifact, Create Greater Object, Create Object, Divine Archery, Divine Blast (22/day, 19 miles, 38d12 damage), Divine Creation, Divine Dodge (69%), Divine Shield (13/day, absorbs 190 points of damage), Divine Spellcasting, Divine Weapon Focus (longsword), Divine Weapon Mastery, Divine Weapon Specialization (longsword), Gift of Life, Govern the Children (elves)*, Overlord (elves)*, Spontaneous Wizard Spells, Supreme Initiative</p><p>*Unique Salient Divine Abilities; see below for details</p><p><strong>Environment:</strong> Arvandor, Arborea</p><p><strong>Organization:</strong> Unique (solitary)</p><p><strong>Challenge Rating:</strong> 68</p><p><strong>Treasure:</strong> Quintuple standard plus <em>Sahandrian</em> and <em>Amaith’hana</em> </p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Advancement:</strong> ––</p><p><strong>Level Adjustment:</strong> ––</p><p></p><p><strong>Combat</strong></p><p></p><p>Though a deity of warriors and martial endeavor, Corellon does not find war as his primary concern. Rather, it is the proliferation of peace and freedom that drives him. It is through honor and mercy that one may find true courage and prowess in even greater degree than in war. It is for this reason that Corellon is primarily a defensive combatant and will usually accept any offers of surrender or reconciliation on part of enemies.</p><p>Corellon usually begins combat wrapped in his Divine Aura and <em>protective ward</em>. Thereafter, he usually casts spells or uses bardic abilities designed to enfeeble opponents or induce slumber, rather than to cripple or harm. These enemies he then shunts to other planes or returns to their own plane via his magic. This usually ends the combat. </p><p>To those who would spit upon diplomacy, who would rend peace, Corellon is a terrifying opponent of virtually unsurpassed skill. </p><p>In this event, Corellon will unleash the terrible might of the Coronal of Arvandor and First of the Seldarine. </p><p>Corellon’s Supreme Initiative always allows him to act first within a combat round. He usually opens with a Dire Charge, wielding <em>Sahandrian</em> with consummate skill, the dizzying array of cuts and slashes too fast for the eye to follow. This full attack usually causes the targeted opponent to evaporate in a mist of blood, evoking terror in any remaining combatants and causing them to flee. This display of supreme swordsmanship also usually ends the combat. </p><p>For particularly resistant or tenacious enemies, Corellon will cast spells selected for area of affect and damage dealt, peppering the combat with <em>disjunctions </em>and <em>greater dispel magics</em> and mixing his arcana with attacks from Sahandrian. Corellon will also usually cast spells to complement or enhance his martial might, a particularly terrifying prospect for would-be enemies; for example <em>antimagic field, blade barrier</em> or <em>cat’s grace </em>and the like and liberally making use of Arcane Strike. </p><p>If Corellon wishes to engage the opponent at range, he will usually surround himself in his Divine Shield and open combat with his artifact longbow or unleash Divine Blasts at his foes. He will follow this up by surrounding himself in <em>greater epic mage armor </em>and casting epic spells. </p><p></p><p><strong>Bard Spells per Day:</strong> Corellon casts spells as an 88th level caster and as an 89th level caster for chaotic and good spells. 4/9/9/9/8/8/8/8/7/7. Save DC = 58 + spell level. </p><p></p><p><strong>Coronal of Magic (unique salient divine ability):</strong> Corellon is the Coronal of Magic; few approach his arcane puissance or his command over elven high magic. </p><p>Corellon is naturally attuned to spells and epic spells that are of elven origin. He instantly understands the intricacies of elven magic and is able to channel the power of the spells for himself; this mastery extends even to epic spells, especially mythals, of which he is intimately familiar. This ability functions similarly to the Spell Stowaway epic feat, save the spell in question need not be one that Corellon himself can cast. </p><p>Corellon may, as an immediate action, co-opt a protective mythal, harness any powers of existing mythals, whether intact or flayed, or repair corrupt mythals. </p><p>Furthermore, Corellon may apply the totality of his hit dice when calculating his arcane spellcasting level. Finally, for the purposes of his bardic lore ability, he utilizes the totality of his hit dice to calculate the bonus (typically +106). </p><p></p><p><strong>Coronal of War (unique salient divine ability):</strong> Corellon is the embodiment of the graceful elven fighter, harmoniously combining elegance and skill into virtually unsurpassed prowess. This is expressed in several ways. </p><p>Firstly, Corellon can apply his Dexterity bonus to attacks he makes with any longsword that he can wield in one hand. Further, all damage made by his weapons apply his Dexterity bonus rather than his Strength bonus. Finally, Corellon receives Greater Weapon Focus and Epic Weapon Focus for all martial weapons as bonus feats. Corellon always draws weapons as free actions.</p><p></p><p><strong>Domain Powers: </strong>Corellon casts chaotic and good spells at +1 caster level; Corellon uses scrolls, wands, and other devices with spell completion or spell trigger activation as an 88th level wizard; 19/day as an immediate action, Corellon can generate a <em>protective ward</em> that confers a +69 resistance bonus to his next saving throw for 69 rounds; Corellon gains Point Blank Shot as a bonus a feat; Corellon gains Weapon Focus (composite longbow) and Weapon Focus (longsword) as bonus feats. </p><p></p><p><strong>Epic Spells:</strong> 8 per day. Epic spells known: <em>contingent resurrection, demise unseen, dreamscape, eclipse, epic counterspell, epic mage armor, epic repulsion, epic spell reflection, eternal freedom, greater epic mage armor, greater ruin, hellball, kinetic control, let go of me, nailed to the sky, origin of species: elves, peripety, rain of fire, spell worm, summon behemoth, superb dispelling, verdigris</em>. </p><p></p><p><strong>Spell-Like Abilities:</strong> At will –– <em>aid, animate objects, antimagic field, antipathy, blade barrier, cat’s grace, chaos hammer, cloak of chaos, commune with nature, dispel evil, dispel law, divine power, find the path, flame strike, greater dispel magic, holy aura, holy smite, holy word, imbue with spell ability, identify, liveoak, magic circle against evil, magic circle against law, magic weapon, magic vestment, mind blank, mordenkainen’s disjunction, nystul’s magic aura, power word blind, power word kill, power word stun, prismatic sphere, protection from energy, protection from evil, protection from law, protection from spells, repulsion, sanctuary, shatter, shield other, snare, spell immunity, spell resistance, spell turning, spiritual weapon, summon monster IX (as chaos or good spell only), sunburst, tree stride, true strike, word of chaos</em>. Caster level 88th, caster level 89th for chaotic and good spells. Save DCs = 58 + spell level. </p><p></p><p><strong>Wizard Spells per Day (Levels 0 – 18):</strong> Corellon casts spells as an 88th level caster and as an 89th level caster for chaotic and good spells. 4/9/9/8/8/8/8/7/7/7/4/3/3/3/3/2/2/2/2. Save DC = 57 + spell level. </p><p></p><p><strong>Other Divine Powers</strong></p><p>As a greater deity, Corellon automatically receives the best possible result on any die roll he makes (including attacks rolls, damage, checks and saves). He is immortal.</p><p></p><p><strong>Automatic Actions:</strong> Corellon can use any Intelligence-based skill or any Dexterity-based skill, even those he has no ranks in, as an immediate action if the DC for the task is 30 or lower. Corellon can also cast any arcane spell as swift action; though he can only cast four swift action spells per round. Corellon can perform up to twenty swift actions each round. </p><p></p><p><strong>Create Magic Items:</strong> Corellon can create any item dedicated to martial or arcane pursuits or any item related to woodcraft or stealth. He need only expend half the time and resources in doing so. </p><p></p><p><strong>Portfolio Sense:</strong> Corellon senses anything that affects elven welfare nineteen weeks before it happens and retains the sensation for nineteen weeks after the event occurs. He is similarly aware whenever elves engage in arts or crafts, engage in magic use or make war. </p><p></p><p><strong>Senses:</strong> Corellon can see (using normal vision or low-light vision), hear, touch, and smell at a distance of nineteen miles. As a standard action, he can perceive anything within nineteen miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of divine rank 19 or lower at up to two remote locations at once for 19 hours. </p><p></p><p><strong>Sahandrian:</strong> This perfectly balanced longsword appears as a simple shaft of blue gray metal with a plain unadorned cross-guard and hilt, a fitting weapon for the unpretentious Creator of the Elves. Forged from the heart of a star, this powerful artifact deals 10d10 points of divine damage per round to anyone with no save – aside from the Seldarine – that dares hold or wield it; this damage is doubled with respect to goblinoids or orcs. </p><p><em>Sahandrian</em> is a <em>+6 speed chaotic power holy power longsword</em> save that it deals damage as a huge longsword with an initial critical multipler of 18–20, and strikes with such overwhelming speed that whomsoever wields it may make an additional two attacks within the same full round at the full attack bonus.</p><p><em>Sahandrian</em> also strikes with such precision that it deals an additional 2 points of Dexterity damage per hit.</p><p></p><p><strong>Amaith’hana: </strong>This plain but otherwise beautifully crafted longbow always has a pull equal to Corellon’s strength or dexterity bonus. Rumored to be forged from the same metal as S<em>ahandrian</em>, <em>Amaith’hana</em> is a <em>+6 speed holy sonic blast mighty composite longbow</em> whose arrows always deal double damage and ignore armor or natural bonuses to armor class; it may either ignore armor or natural bonuses to AC, it cannot ignore both. <em>Amaith’hana</em> always fires arrows from an extradimensional source of infinite supply. <em>Amaith’hana</em> launches arrows with such devastating speed that it may launch an additional two arrows within the same full round at the full attack bonus.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 4805524, member: 11010"] [B]Corellon Larethian[/B] [I]Creator of the Elves, The Protector, First of the Seldarine, Protector and Preserver of Life, Ruler of All Elves, Coronal of Arvandor [/I] [B]Greater Elven Deity Symbol: [/B]A silver crescent moon [B]Home Plane:[/B] Arvandor, 1st layer of Arborea [B]Alignment:[/B] Chaotic Good [B]Aliases:[/B] None [B]Superior:[/B] None; Ao in Abeir-Toril [B]Allies:[/B] The Seldarine, Anhur, Chauntea, Ehlonna, Eilistraee, Garl Glittergold, Horus-Re, Kord, Lathander, Lurue, Mielikki, Milil, Moradin, Mystra, Obad-Hai, Olidammara, Pelor, Selune, the Seelie Court, Shiallia, Silvanus, Sune, Tyr, Ubtao, Yondalla [B]Foes:[/B] Cyric, Erythnul, Hextor, Set, Talos, Malar, Moander, Nerull, the Dark Seldarine (except Eilistraee), the Lords of the Nine, the Queen of Air and Darkness, the orc and goblinkin pantheons [B]Servitor Creatures:[/B] Aasimar, ancient treants, astral devas, asuras, baelnorn, centaurs, dryads, elven cats, hollyphants, hybsils, ki-rin, lillendi, lythari, metallic dragons, moon dogs, nymphs, oreads, phoenixes, planetars, solars, seelie fey, sharn, sylphs, tuen rin, unicorns [B]Portfolio:[/B] Elves, magic, elven High Magic, music, arts, crafts, war, poets, poetry, bards, warriors [B]Worshippers:[/B] Elves, half-elves, bards, warriors, wizards, high mages [B]Cleric Alignments:[/B] CG, CN, LG, NG, LN, N [B]Specialty Priests:[/B] Feywardens [B]Holy Days:[/B] The Forest Communion of the Crescent Moon [B]Domains:[/B] Chaos, Elf, Good, Magic, Protection, War [B]Favored Weapon:[/B] [I]Sahandrian[/I] (longsword) or [I]Amaith’hana[/I] (longbow) [B]Corellon Larethian Archmage 5/Bard 24/Duelist 10/Eldritch Knight 20/Wizard 10 Medium Outsider (Chaotic, Elf, Extraplanar, Good) Divine Rank:[/B] 19 [B]Hit Dice:[/B] 5d4 + 24d6 + 10d10 + 20d6 + 10d4 + 690 (1114 hp) [B]Initiative:[/B] +28, always first (+20 Dex, +4 Improved Reaction, +4 Improved Initiative, Supreme Initiative) [B]Speed:[/B] 60 ft. (12 squares) [B]Armor Class:[/B] 112 (+19 deflection, +20 Dex, +19 divine, +10 insight, +34 natural), touch 78, flat-footed 112 [B]Base Attack/Grapple:[/B] +42/+73 [B]Attack:[/B] [I]Sahandrian[/I] +115/+115 melee (2d6+65 + 3d6 chaotic + 1 negative + 3d6 holy + 1 negative + 2d6 + 2 Dex/15–20/x2 + 6d6 chaotic + 2 negative + 6d6 holy + 2 negative + 2d6 + 4 Dex) or [I]Amaith’hana[/I] +115/+115 melee (2d10+65 + 2d6 holy + 3d6 sonic/x3 + 2d6 holy + 9d6 sonic) or spell +93 melee touch or +101 ranged touch *Always deals full damage [B]Full Attack:[/B] [I]Sahandrian [/I]+115/+115/+115/+115/+110/+105/+100 melee (2d6+65 + 3d6 chaotic + 1 negative + 3d6 holy + 1 negative + 2d6 + 2 Dex/15–20/x2 + 6d6 chaotic + 2 negative + 6d6 holy + 2 negative + 2d6 + 4 Dex) or [I]Amaith’hana[/I] +115/+115/+115/+115/+110/+105/+100 melee (2d10+65 + 2d6 holy + 3d6 sonic/x3 + 2d6 holy + 9d6 sonic) or spell +93 melee touch or +101 ranged touch *Always deals full damage [B]Space/Reach:[/B] 5 ft./ 5 ft. [B]Special Attacks:[/B] Acrobatic charge, domain powers, precise strike +2d6, salient divine abilities, spell-like abilities, spells [B]Special Qualities:[/B] Alter form, alter reality, alter size, ambidexterity, avatar, bardic knowledge, bardic music 24/day (countersong, [I]fascinate[/I], inspire competence, inspire courage +4, inspire greatness, inspire heroics, [I]mass suggestion, song of freedom, suggestion[/I]), canny defense, damage reduction 40/epic and cold iron, divine aura (19 miles, Will DC 58), divine immunities, elaborate parry, elf traits, enhanced mobility, familiar (cats), godly realm, grace, [I]greater teleport[/I] at will, high arcana (arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping), improved reaction +4, [I]planeshift[/I] at will, remote communication, spell resistance 86, understand, speak, and read all languages and speak directly to all beings within 19 miles [B]Saves:[/B] Fort +82, Ref +98, Will +88 *Always receives a +20 on saves [B]Abilities: [/B]Str 35, Dex 50, Con 30, Int 46, Wis 39, Cha 48 [B]Skills: [/B]Appraise +74 (+74 for alchemical items, +84 for bowmaking, +84 for weapons, +84 for worked wood), Balance +104, Bluff +86, Climb +77 (+87 with ropes), Concentration +97, Craft (alchemy) +77, Craft (bowmaking) +104, Craft (painting) +58, Craft (sculpting) +58, Craft (weaponsmithing) +104, Craft (woodworking) +104, Decipher Script +49, Diplomacy +115, Disguise +45 (+55 when acting in character), Escape Artist +102 (+108 with ropes), Gather Information +75, Handle Animal +79, Hide +97, Intimidate +91, Jump +98, Knowledge (arcana) +104, Knowledge (history) +62, Knowledge (nature) +102, Knowledge (nobility and royalty) +54, Knowledge (the Planes) +104, Knowledge (religion) +104, Listen +98, Move Silently +102, Perform (dance) +98, Perform (sing) +98, Search +101, Sense Motive +80, Spellcraft +125, Spot +104, Survival +99 (+103 when following tracks, +107 in aboveground environments and on other planes), Tumble +108, Use Rope +71 (+77 with bindings) *Always receives a 20 on checks [B]Feats:[/B] Arcane Strike, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Deflect Arrows B, Dodge, Empower Spell, Eschew Materials, Far Shot, Forge Ring, Greater Weapon Focus (martial) B, Heighten Spell, Improved Combat Expertise, Improved Critical (martial) B, Improved Critical (simple) B, Improved Initiative, Mobility, Point Blank Shot B, Power Attack, Ranged Disarm, Sacred Spell, Scribe Scroll B, Silent Spell, Spell Focus (all) B, Spell Mastery (all) B, Spring Attack, Still Spell, Track, Twin Spell, Weapon Focus (martial) B, Weapon Focus (simple) B, Weapon Specialization (martial) B, Weapon Specialization (simple) B, Whirlwind Attack [B]Epic Feats:[/B] Dire Charge, Skill Focus (Spellcraft), Epic Spellcasting, Epic Weapon Focus (martial) B, Improved Heighten Spell, Improved Spell Capacity (7th), Improved Spell Capacity (8th), Improved Spell Capacity (9th), Intensify Spell, Multispell x3 [B]Salient Divine Abilities:[/B] Annihilating Strike (Fort DC 50, or destroy up to 19,000 cubic feet of nonliving matter), Arcane Mastery, Automatic Metamagic (quicken wizard spells), Battlesense, Control Creatures (elves), Coronal of Magic*, Coronal of War*, Craft Artifact, Create Greater Object, Create Object, Divine Archery, Divine Blast (22/day, 19 miles, 38d12 damage), Divine Creation, Divine Dodge (69%), Divine Shield (13/day, absorbs 190 points of damage), Divine Spellcasting, Divine Weapon Focus (longsword), Divine Weapon Mastery, Divine Weapon Specialization (longsword), Gift of Life, Govern the Children (elves)*, Overlord (elves)*, Spontaneous Wizard Spells, Supreme Initiative *Unique Salient Divine Abilities; see below for details [B]Environment:[/B] Arvandor, Arborea [B]Organization:[/B] Unique (solitary) [B]Challenge Rating:[/B] 68 [B]Treasure:[/B] Quintuple standard plus [I]Sahandrian[/I] and [I]Amaith’hana[/I] [B]Alignment:[/B] Chaotic Good [B]Advancement:[/B] –– [B]Level Adjustment:[/B] –– [B]Combat[/B] Though a deity of warriors and martial endeavor, Corellon does not find war as his primary concern. Rather, it is the proliferation of peace and freedom that drives him. It is through honor and mercy that one may find true courage and prowess in even greater degree than in war. It is for this reason that Corellon is primarily a defensive combatant and will usually accept any offers of surrender or reconciliation on part of enemies. Corellon usually begins combat wrapped in his Divine Aura and [I]protective ward[/I]. Thereafter, he usually casts spells or uses bardic abilities designed to enfeeble opponents or induce slumber, rather than to cripple or harm. These enemies he then shunts to other planes or returns to their own plane via his magic. This usually ends the combat. To those who would spit upon diplomacy, who would rend peace, Corellon is a terrifying opponent of virtually unsurpassed skill. In this event, Corellon will unleash the terrible might of the Coronal of Arvandor and First of the Seldarine. Corellon’s Supreme Initiative always allows him to act first within a combat round. He usually opens with a Dire Charge, wielding [I]Sahandrian[/I] with consummate skill, the dizzying array of cuts and slashes too fast for the eye to follow. This full attack usually causes the targeted opponent to evaporate in a mist of blood, evoking terror in any remaining combatants and causing them to flee. This display of supreme swordsmanship also usually ends the combat. For particularly resistant or tenacious enemies, Corellon will cast spells selected for area of affect and damage dealt, peppering the combat with [I]disjunctions [/I]and [I]greater dispel magics[/I] and mixing his arcana with attacks from Sahandrian. Corellon will also usually cast spells to complement or enhance his martial might, a particularly terrifying prospect for would-be enemies; for example [I]antimagic field, blade barrier[/I] or [I]cat’s grace [/I]and the like and liberally making use of Arcane Strike. If Corellon wishes to engage the opponent at range, he will usually surround himself in his Divine Shield and open combat with his artifact longbow or unleash Divine Blasts at his foes. He will follow this up by surrounding himself in [I]greater epic mage armor [/I]and casting epic spells. [B]Bard Spells per Day:[/B] Corellon casts spells as an 88th level caster and as an 89th level caster for chaotic and good spells. 4/9/9/9/8/8/8/8/7/7. Save DC = 58 + spell level. [B]Coronal of Magic (unique salient divine ability):[/B] Corellon is the Coronal of Magic; few approach his arcane puissance or his command over elven high magic. Corellon is naturally attuned to spells and epic spells that are of elven origin. He instantly understands the intricacies of elven magic and is able to channel the power of the spells for himself; this mastery extends even to epic spells, especially mythals, of which he is intimately familiar. This ability functions similarly to the Spell Stowaway epic feat, save the spell in question need not be one that Corellon himself can cast. Corellon may, as an immediate action, co-opt a protective mythal, harness any powers of existing mythals, whether intact or flayed, or repair corrupt mythals. Furthermore, Corellon may apply the totality of his hit dice when calculating his arcane spellcasting level. Finally, for the purposes of his bardic lore ability, he utilizes the totality of his hit dice to calculate the bonus (typically +106). [B]Coronal of War (unique salient divine ability):[/B] Corellon is the embodiment of the graceful elven fighter, harmoniously combining elegance and skill into virtually unsurpassed prowess. This is expressed in several ways. Firstly, Corellon can apply his Dexterity bonus to attacks he makes with any longsword that he can wield in one hand. Further, all damage made by his weapons apply his Dexterity bonus rather than his Strength bonus. Finally, Corellon receives Greater Weapon Focus and Epic Weapon Focus for all martial weapons as bonus feats. Corellon always draws weapons as free actions. [B]Domain Powers: [/B]Corellon casts chaotic and good spells at +1 caster level; Corellon uses scrolls, wands, and other devices with spell completion or spell trigger activation as an 88th level wizard; 19/day as an immediate action, Corellon can generate a [I]protective ward[/I] that confers a +69 resistance bonus to his next saving throw for 69 rounds; Corellon gains Point Blank Shot as a bonus a feat; Corellon gains Weapon Focus (composite longbow) and Weapon Focus (longsword) as bonus feats. [B]Epic Spells:[/B] 8 per day. Epic spells known: [I]contingent resurrection, demise unseen, dreamscape, eclipse, epic counterspell, epic mage armor, epic repulsion, epic spell reflection, eternal freedom, greater epic mage armor, greater ruin, hellball, kinetic control, let go of me, nailed to the sky, origin of species: elves, peripety, rain of fire, spell worm, summon behemoth, superb dispelling, verdigris[/I]. [B]Spell-Like Abilities:[/B] At will –– [I]aid, animate objects, antimagic field, antipathy, blade barrier, cat’s grace, chaos hammer, cloak of chaos, commune with nature, dispel evil, dispel law, divine power, find the path, flame strike, greater dispel magic, holy aura, holy smite, holy word, imbue with spell ability, identify, liveoak, magic circle against evil, magic circle against law, magic weapon, magic vestment, mind blank, mordenkainen’s disjunction, nystul’s magic aura, power word blind, power word kill, power word stun, prismatic sphere, protection from energy, protection from evil, protection from law, protection from spells, repulsion, sanctuary, shatter, shield other, snare, spell immunity, spell resistance, spell turning, spiritual weapon, summon monster IX (as chaos or good spell only), sunburst, tree stride, true strike, word of chaos[/I]. Caster level 88th, caster level 89th for chaotic and good spells. Save DCs = 58 + spell level. [B]Wizard Spells per Day (Levels 0 – 18):[/B] Corellon casts spells as an 88th level caster and as an 89th level caster for chaotic and good spells. 4/9/9/8/8/8/8/7/7/7/4/3/3/3/3/2/2/2/2. Save DC = 57 + spell level. [B]Other Divine Powers[/B] As a greater deity, Corellon automatically receives the best possible result on any die roll he makes (including attacks rolls, damage, checks and saves). He is immortal. [B]Automatic Actions:[/B] Corellon can use any Intelligence-based skill or any Dexterity-based skill, even those he has no ranks in, as an immediate action if the DC for the task is 30 or lower. Corellon can also cast any arcane spell as swift action; though he can only cast four swift action spells per round. Corellon can perform up to twenty swift actions each round. [B]Create Magic Items:[/B] Corellon can create any item dedicated to martial or arcane pursuits or any item related to woodcraft or stealth. He need only expend half the time and resources in doing so. [B]Portfolio Sense:[/B] Corellon senses anything that affects elven welfare nineteen weeks before it happens and retains the sensation for nineteen weeks after the event occurs. He is similarly aware whenever elves engage in arts or crafts, engage in magic use or make war. [B]Senses:[/B] Corellon can see (using normal vision or low-light vision), hear, touch, and smell at a distance of nineteen miles. As a standard action, he can perceive anything within nineteen miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of divine rank 19 or lower at up to two remote locations at once for 19 hours. [B]Sahandrian:[/B] This perfectly balanced longsword appears as a simple shaft of blue gray metal with a plain unadorned cross-guard and hilt, a fitting weapon for the unpretentious Creator of the Elves. Forged from the heart of a star, this powerful artifact deals 10d10 points of divine damage per round to anyone with no save – aside from the Seldarine – that dares hold or wield it; this damage is doubled with respect to goblinoids or orcs. [I]Sahandrian[/I] is a [I]+6 speed chaotic power holy power longsword[/I] save that it deals damage as a huge longsword with an initial critical multipler of 18–20, and strikes with such overwhelming speed that whomsoever wields it may make an additional two attacks within the same full round at the full attack bonus. [I]Sahandrian[/I] also strikes with such precision that it deals an additional 2 points of Dexterity damage per hit. [B]Amaith’hana: [/B]This plain but otherwise beautifully crafted longbow always has a pull equal to Corellon’s strength or dexterity bonus. Rumored to be forged from the same metal as S[I]ahandrian[/I], [I]Amaith’hana[/I] is a [I]+6 speed holy sonic blast mighty composite longbow[/I] whose arrows always deal double damage and ignore armor or natural bonuses to armor class; it may either ignore armor or natural bonuses to AC, it cannot ignore both. [I]Amaith’hana[/I] always fires arrows from an extradimensional source of infinite supply. [I]Amaith’hana[/I] launches arrows with such devastating speed that it may launch an additional two arrows within the same full round at the full attack bonus. [/QUOTE]
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