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<blockquote data-quote="Gromm" data-source="post: 244517" data-attributes="member: 2245"><p>The way I've always done it is with what the polymorphed character says and acts. </p><p>Imagine the PCs find this unarmed, unarmored elf that implies that is something much more terrible than it appears. It references things (like the taste of elven flesh, screams of deer when you slowly dismember them, etc), that no elf would reference or be able to do. It treats the party like it would small, harmless children that it could destroy without effort.</p><p></p><p>Then, if you like, let the PCs make Sense Motive rolls if they want. When they roll really high and realize hes not bluffing they'll be terrified. </p><p></p><p>I've seen party's cowed by unarmed midgets that never did anything to them, all because of the way he acted and spoke (though in the party's defense it was really a demon IIRC).</p><p></p><p>Knocking down trees is cool, so is crushing stones, but knowing you could do those things and then some is scarier. The unknown is more frightening than the known. As long as the PCs think theres "something wierd" about this elf they'll be scared, especially if you're the type of DM to occasionally throw in plot characters much more powerful than the party can handle.</p></blockquote><p></p>
[QUOTE="Gromm, post: 244517, member: 2245"] The way I've always done it is with what the polymorphed character says and acts. Imagine the PCs find this unarmed, unarmored elf that implies that is something much more terrible than it appears. It references things (like the taste of elven flesh, screams of deer when you slowly dismember them, etc), that no elf would reference or be able to do. It treats the party like it would small, harmless children that it could destroy without effort. Then, if you like, let the PCs make Sense Motive rolls if they want. When they roll really high and realize hes not bluffing they'll be terrified. I've seen party's cowed by unarmed midgets that never did anything to them, all because of the way he acted and spoke (though in the party's defense it was really a demon IIRC). Knocking down trees is cool, so is crushing stones, but knowing you could do those things and then some is scarier. The unknown is more frightening than the known. As long as the PCs think theres "something wierd" about this elf they'll be scared, especially if you're the type of DM to occasionally throw in plot characters much more powerful than the party can handle. [/QUOTE]
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