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Of Drunken Masters and Great Survivors
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<blockquote data-quote="AuraSeer" data-source="post: 1566663" data-attributes="member: 1331"><p>My current character has the same general concept. I'm trying out a dwarven Monk/Ranger/Horizon Walker.</p><p></p><p>HW is the class designed for planar immunities. In 10 levels you can get: immunity to fatigue, 120' darkvision, tremorsense, fire and cold resistance 20, <em>dimension door</em> every 1d4 rounds, plus a very nice ability that minimizes most alignment-based effects.</p><p></p><p>You can't get in before level 5, so start with a Mnk2/Rgr3. Important things from the monk levels are unarmed strike, Improved Grapple, and Evasion. The ranger levels are there for the prereqs.</p><p></p><p>If we still had the Cosmopolitan feat that let you treat any skill as a class skill, it'd be even cooler, because you'd drop ranger entirely and take those three levels in Hexblade. That adds your charisma bonus to your saves, and also grants Mettle-- which works like Evasion, but on Fortitude and Will saves. (For this version I'd want to be human instead of dwarf, to avoid the charisma penalty, and to make up for spending two feats on Cosmopolitan and Endurance.)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1566663, member: 1331"] My current character has the same general concept. I'm trying out a dwarven Monk/Ranger/Horizon Walker. HW is the class designed for planar immunities. In 10 levels you can get: immunity to fatigue, 120' darkvision, tremorsense, fire and cold resistance 20, [i]dimension door[/i] every 1d4 rounds, plus a very nice ability that minimizes most alignment-based effects. You can't get in before level 5, so start with a Mnk2/Rgr3. Important things from the monk levels are unarmed strike, Improved Grapple, and Evasion. The ranger levels are there for the prereqs. If we still had the Cosmopolitan feat that let you treat any skill as a class skill, it'd be even cooler, because you'd drop ranger entirely and take those three levels in Hexblade. That adds your charisma bonus to your saves, and also grants Mettle-- which works like Evasion, but on Fortitude and Will saves. (For this version I'd want to be human instead of dwarf, to avoid the charisma penalty, and to make up for spending two feats on Cosmopolitan and Endurance.) [/QUOTE]
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