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Of Fighters and Sammiches
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<blockquote data-quote="CleverNickName" data-source="post: 6030762" data-attributes="member: 50987"><p>Like I said, the metaphor starts to wear a bit thin after a while.</p><p></p><p>Really, the whole point of my original post can be summed up like this: my benchmark test for a new deli is a simple turkey & swiss. If they can't get that one right, then there is usually no point in going back for any of the others. Likewise, for an RPG game, my benchmark test for it is the simple Fighter class. If they can't get that one right, then there is usually no point in going back for any of the others.</p><p></p><p>It's fun to discuss the specifics of that comparison, but what I was trying to say was this: I don't like the way the Fighter class feels in 5E so far. It feels too much like the 3E and 4E fighters, and not enough like the BECM and 2E ones that I prefer. So thhis makes it very hard for me to appreciate the system as a whole, because not only is the fighter class one of the most simple and straightforward, it is also one of the most pervasive. Nearly everything in the game "tastes" like a Fighter in some way or another.</p><p></p><p>But this is not a final version, and I am still playtesting and providing input/feedback to the Wizards, so maybe with a little more polish (and a lot less mayo), it will look and play closer to what I want in a Fighter. Fingers crossed, anyway.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 6030762, member: 50987"] Like I said, the metaphor starts to wear a bit thin after a while. Really, the whole point of my original post can be summed up like this: my benchmark test for a new deli is a simple turkey & swiss. If they can't get that one right, then there is usually no point in going back for any of the others. Likewise, for an RPG game, my benchmark test for it is the simple Fighter class. If they can't get that one right, then there is usually no point in going back for any of the others. It's fun to discuss the specifics of that comparison, but what I was trying to say was this: I don't like the way the Fighter class feels in 5E so far. It feels too much like the 3E and 4E fighters, and not enough like the BECM and 2E ones that I prefer. So thhis makes it very hard for me to appreciate the system as a whole, because not only is the fighter class one of the most simple and straightforward, it is also one of the most pervasive. Nearly everything in the game "tastes" like a Fighter in some way or another. But this is not a final version, and I am still playtesting and providing input/feedback to the Wizards, so maybe with a little more polish (and a lot less mayo), it will look and play closer to what I want in a Fighter. Fingers crossed, anyway. [/QUOTE]
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