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Of Foxes in Holes
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<blockquote data-quote="Don Ventresca" data-source="post: 4578715" data-attributes="member: 65142"><p>Thank you for the stats (and opinions) I'll test the creature in my current campaign. Though, I'm not sure how many people will want to kill a fox ... (1 or 2 of wilderness lovers in may not like it, but meh) </p><p></p><p>As for the Environment. it's like a big trench that slowly goes into the ground, then either,</p><p></p><p>1. Stops</p><p></p><p>or</p><p></p><p>2. Makes a sort of labyrinth, then comes up by the ocean.</p><p></p><p>But in side of the trench, there are tunnels all over the "walls" of the trench-maze, and these tunnels lead to who knows where. (I'm thinking to other locations in the Plane.)</p><p></p><p><strong>Edit: </strong>Tadah, now presenting, the red fox!</p><p></p><p> RED FOX</p><p></p><p><strong>Small animal</strong></p><p><strong>HD:</strong> 1d8-1 (3 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 40 ft (8 squares)</p><p><strong>AC:</strong> 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/-6</p><p><strong>Attack:</strong> Bite +4 melee (1d4-2)</p><p><strong>Full Attack:</strong> Bite +4 melee (1d4-2)</p><p><strong>Space/Reach:</strong> 5' / 5'</p><p><strong>Special Qualities:</strong> Low-light vision, Scent</p><p><strong>Saves:</strong> Fort +1, Ref +5, Will +1</p><p><strong>Abilities:</strong> Str 6, Dex 17, Con 8, Int 2, Wis 13, Cha 6</p><p><strong>Skills</strong>: Hide +4, Listen +4, Spot +4, Survival +3*</p><p><strong>Feats</strong>: Alertness, Weapon Finesse</p><p><strong>Environment:</strong> Temperate Plains</p><p><strong>Organization:</strong> Solitary or Pair</p><p><strong>CR:</strong> 1/4</p><p><strong>LA</strong>: -</p><p><strong>Advancement:</strong> - </p><p></p><p>The arctic fox is a native of the tundra. In wintertime, its white coat helps it blend in with its environs.</p><p></p><p><strong>Combat</strong></p><p><strong>Scent (Ex):</strong> A red fox can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench can be detected at triple normal range. (*Survival becomes +6 to Survival when tracking by scent)</p><p><strong>Skills: </strong>Red foxes have a +4 racial bonus on Hide and Survival checks.</p></blockquote><p></p>
[QUOTE="Don Ventresca, post: 4578715, member: 65142"] Thank you for the stats (and opinions) I'll test the creature in my current campaign. Though, I'm not sure how many people will want to kill a fox ... (1 or 2 of wilderness lovers in may not like it, but meh) As for the Environment. it's like a big trench that slowly goes into the ground, then either, 1. Stops or 2. Makes a sort of labyrinth, then comes up by the ocean. But in side of the trench, there are tunnels all over the "walls" of the trench-maze, and these tunnels lead to who knows where. (I'm thinking to other locations in the Plane.) [B]Edit: [/B]Tadah, now presenting, the red fox! RED FOX [B]Small animal[/B] [B]HD:[/B] 1d8-1 (3 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 40 ft (8 squares) [B]AC:[/B] 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/-6 [B]Attack:[/B] Bite +4 melee (1d4-2) [B]Full Attack:[/B] Bite +4 melee (1d4-2) [B]Space/Reach:[/B] 5' / 5' [B]Special Qualities:[/B] Low-light vision, Scent [B]Saves:[/B] Fort +1, Ref +5, Will +1 [B]Abilities:[/B] Str 6, Dex 17, Con 8, Int 2, Wis 13, Cha 6 [B]Skills[/B]: Hide +4, Listen +4, Spot +4, Survival +3* [B]Feats[/B]: Alertness, Weapon Finesse [B]Environment:[/B] Temperate Plains [B]Organization:[/B] Solitary or Pair [B]CR:[/B] 1/4 [B]LA[/B]: - [B]Advancement:[/B] - The arctic fox is a native of the tundra. In wintertime, its white coat helps it blend in with its environs. [B]Combat[/B] [B]Scent (Ex):[/B] A red fox can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench can be detected at triple normal range. (*Survival becomes +6 to Survival when tracking by scent) [B]Skills: [/B]Red foxes have a +4 racial bonus on Hide and Survival checks. [/QUOTE]
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