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*Pathfinder & Starfinder
Of fun and games; was "WoW is not an RPG"
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<blockquote data-quote="Elfan" data-source="post: 3713359" data-attributes="member: 54408"><p>It doesn't make any difference to achieve some artificially purity with a definition. I didn't say that RPG == better.</p><p></p><p>It does matter that games are of different kinds when you are designing new ones. Inevitably games borrow from each (this is a good thing). But the way one borrows from a similar game is differnt from borrowing from something completly differnt. When done carefully this leads to cool new things (Duex Ex is like an RPG/FPS hybrid for example). However, if done accidentally or carelessly you can end up with something that no longer has what you originally wanted in it.</p><p></p><p>This is normally self evident; there is no need to write that if the designers of Halo 3 are heavily influenced by Diddy Kong Racing strange things will happen. But because of their shared history and similar acronyms I believe this needed to be pointed out in the case of RPGs and games like WoW. Or between sub-genres of you prefer.</p><p></p><p>With Blizzard's success many people will inevitably look at WoW when they create new games. My hope is that the people making 4e remember that they are looking at something fundamentally different. There are certainly lessons to learn, but that could be said of any other game.</p></blockquote><p></p>
[QUOTE="Elfan, post: 3713359, member: 54408"] It doesn't make any difference to achieve some artificially purity with a definition. I didn't say that RPG == better. It does matter that games are of different kinds when you are designing new ones. Inevitably games borrow from each (this is a good thing). But the way one borrows from a similar game is differnt from borrowing from something completly differnt. When done carefully this leads to cool new things (Duex Ex is like an RPG/FPS hybrid for example). However, if done accidentally or carelessly you can end up with something that no longer has what you originally wanted in it. This is normally self evident; there is no need to write that if the designers of Halo 3 are heavily influenced by Diddy Kong Racing strange things will happen. But because of their shared history and similar acronyms I believe this needed to be pointed out in the case of RPGs and games like WoW. Or between sub-genres of you prefer. With Blizzard's success many people will inevitably look at WoW when they create new games. My hope is that the people making 4e remember that they are looking at something fundamentally different. There are certainly lessons to learn, but that could be said of any other game. [/QUOTE]
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