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Of halflings and moonshine
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<blockquote data-quote="Coroc" data-source="post: 7839573" data-attributes="member: 6895991"><p>Maybe give it some sort of origin, I mean material component which is illegal somehow but it has to be something not to harsh, still acceptable by the halflings themselves.</p><p>Let us see, dryad tears? Treeant resin? Maybe a captured treeant, a dryad would be to harsh. Maybe something evil, a mind flayer or so, that one is really complicated, you know.</p><p></p><p>The best idea up there was the actual moonlight being part of the recipe. So maybe it is collected in some forbidden place or with a forbidden ritual which is dangerous but the Halfling in their naïve point of view do not see the danger in it.</p><p>The ritual to collect the moonlight goes wrong somehow and calls far realm creatures to the prime.</p><p>This might work out: Some rich merchant wants to get behind the secret of the recipe, he hires some kidnappers and only gets the naïve Halfling view on the ritual and the dark place. But the captured elder was the only one who could conduct the ritual without side effect. So as the merchant goes investigating the place with his hirelings he finds some dead halflings and something from the far realms.</p><p></p><p>Introduce your PCs here anyway you want; Hired by the halflings to look for the missing elder, hired by the halflings to look for the dead replacement ritualists, hired by the merchant as his goons, hired by the law to find out everything. There you go.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7839573, member: 6895991"] Maybe give it some sort of origin, I mean material component which is illegal somehow but it has to be something not to harsh, still acceptable by the halflings themselves. Let us see, dryad tears? Treeant resin? Maybe a captured treeant, a dryad would be to harsh. Maybe something evil, a mind flayer or so, that one is really complicated, you know. The best idea up there was the actual moonlight being part of the recipe. So maybe it is collected in some forbidden place or with a forbidden ritual which is dangerous but the Halfling in their naïve point of view do not see the danger in it. The ritual to collect the moonlight goes wrong somehow and calls far realm creatures to the prime. This might work out: Some rich merchant wants to get behind the secret of the recipe, he hires some kidnappers and only gets the naïve Halfling view on the ritual and the dark place. But the captured elder was the only one who could conduct the ritual without side effect. So as the merchant goes investigating the place with his hirelings he finds some dead halflings and something from the far realms. Introduce your PCs here anyway you want; Hired by the halflings to look for the missing elder, hired by the halflings to look for the dead replacement ritualists, hired by the merchant as his goons, hired by the law to find out everything. There you go. [/QUOTE]
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Of halflings and moonshine
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