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<blockquote data-quote="dave2008" data-source="post: 7952671" data-attributes="member: 83242"><p>It depends, but IME, no.</p><p></p><p>One group I DM started with 5e and we have been running the same campaign for just over 5 years and the players are only now 15th level. When I started with this group (my second group) I decided to try a new approach (taking some of Mike Shea's "Lazy DM" advice) and intentionally created a very shallow world. I improvise a lot more and really only plan out and detail what is absolutely needed. If the players don't care about it - I don't care about it. In my 30 years as a DM it has been one of my most successful campaigns. We are having a great time.</p><p></p><p>What I have found is that all of the detail and world building I put into my worlds typically was really only appreciated by me, and really just ate up my time. When I freed my time to focus more on the players, everyone was the happier for it.</p><p></p><p>EDIT: To clarify, I am not saying that my experience is universal. A different group my have a completely different experience. I have also had great experiences with highly detailed worlds, I just suspect now that the detail was more for my benefit than my players.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7952671, member: 83242"] It depends, but IME, no. One group I DM started with 5e and we have been running the same campaign for just over 5 years and the players are only now 15th level. When I started with this group (my second group) I decided to try a new approach (taking some of Mike Shea's "Lazy DM" advice) and intentionally created a very shallow world. I improvise a lot more and really only plan out and detail what is absolutely needed. If the players don't care about it - I don't care about it. In my 30 years as a DM it has been one of my most successful campaigns. We are having a great time. What I have found is that all of the detail and world building I put into my worlds typically was really only appreciated by me, and really just ate up my time. When I freed my time to focus more on the players, everyone was the happier for it. EDIT: To clarify, I am not saying that my experience is universal. A different group my have a completely different experience. I have also had great experiences with highly detailed worlds, I just suspect now that the detail was more for my benefit than my players. [/QUOTE]
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