Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8954626" data-attributes="member: 177"><p>Because sometimes the interesting part is the journey, not the destination.</p><p></p><p>Let us consider a reasonably popular TV show that also has a TTRPG: <em>Leverage</em>. In the TV show, we have the "hitter" character, Elliot. Elliot gets into a fight in every show. We know for sure he's not gonna die. And the vast majority of the time, he wins the fight. So, what makes it fun to watch?</p><p></p><p>It is fun in large part because the actor, Christian Kane, is good at his job and the fight choreography has elements we don't expect, even if the outcome is a foregone conclusion. And, because, even though we know Elliot isn't going to buy the farm, the way the fight turns out may very well impact how the overall story unfolds - <em>Leverage</em> is a poster child for "success with complications"</p><p></p><p></p><p></p><p>You know how the <em>tactical situation</em>, for lack of a better term, ends. But is that the only element of the story? What about the character's emotional journey? </p><p></p><p>We know, by historical report, that the musicians aboard the Titanic played while passengers were boarding lifeboats, to help keep people a bit more calm, for as long as they could. We know every one of these men died. But we don't know about their feelings or thoughts about it all. We don't know what would make a person sacrifice their lives in this way.</p><p></p><p>So, what's their story? Is it about that final moment, or is it about <em>how they approached it</em>?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8954626, member: 177"] Because sometimes the interesting part is the journey, not the destination. Let us consider a reasonably popular TV show that also has a TTRPG: [I]Leverage[/I]. In the TV show, we have the "hitter" character, Elliot. Elliot gets into a fight in every show. We know for sure he's not gonna die. And the vast majority of the time, he wins the fight. So, what makes it fun to watch? It is fun in large part because the actor, Christian Kane, is good at his job and the fight choreography has elements we don't expect, even if the outcome is a foregone conclusion. And, because, even though we know Elliot isn't going to buy the farm, the way the fight turns out may very well impact how the overall story unfolds - [I]Leverage[/I] is a poster child for "success with complications" You know how the [I]tactical situation[/I], for lack of a better term, ends. But is that the only element of the story? What about the character's emotional journey? We know, by historical report, that the musicians aboard the Titanic played while passengers were boarding lifeboats, to help keep people a bit more calm, for as long as they could. We know every one of these men died. But we don't know about their feelings or thoughts about it all. We don't know what would make a person sacrifice their lives in this way. So, what's their story? Is it about that final moment, or is it about [I]how they approached it[/I]? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
Top