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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8956469" data-attributes="member: 7026617"><p>Well, there are a number of games that, effectively, have that baked into the mechanics, particularly games with semi-realistic potential combat results, but strong enough metacurrancy to put your thumb on the scale. In practice, that's usually the case with Savage Worlds; the open ended damage rolls can kill almost anybody, but if a moderate amount of Bennies are in play, you can throw a wall between those open ended rolls and death with Soak in the vast majority of cases. In some its even more strong; for all its grittiness, Mythras Luck can be used to outright make a Mortal Wound just a Serious Wound.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8956469, member: 7026617"] Well, there are a number of games that, effectively, have that baked into the mechanics, particularly games with semi-realistic potential combat results, but strong enough metacurrancy to put your thumb on the scale. In practice, that's usually the case with Savage Worlds; the open ended damage rolls can kill almost anybody, but if a moderate amount of Bennies are in play, you can throw a wall between those open ended rolls and death with Soak in the vast majority of cases. In some its even more strong; for all its grittiness, Mythras Luck can be used to outright make a Mortal Wound just a Serious Wound. [/QUOTE]
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