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*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Cadence" data-source="post: 8957007" data-attributes="member: 6701124"><p>I confess to trying to be a bit snarky. But as I mention to [USER=42582]@pemerton[/USER] in the post above this one, it feels like every work of fiction (from movie to ttRPG) has some strings and unreality hiding in them. I wonder what makes it easy for each of us to ignore some of those strings, and to be aggravated by others.</p><p></p><p>Take crime-noir detective shows from back when. How many times can the hero be knocked out, seemingly with a concussion, without the villain ever going too far and killing them and without any long-term bad effects? Are there some readers/viewers/listeners who run across that a few times and then just can't because it seems silly? Are there others where it's just a genre trope and they go with it? Are hit points in some ttRPGs and meta-currency in other ttRPGs examples of things that some people are fine with ignoring and others aren't?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8957007, member: 6701124"] I confess to trying to be a bit snarky. But as I mention to [USER=42582]@pemerton[/USER] in the post above this one, it feels like every work of fiction (from movie to ttRPG) has some strings and unreality hiding in them. I wonder what makes it easy for each of us to ignore some of those strings, and to be aggravated by others. Take crime-noir detective shows from back when. How many times can the hero be knocked out, seemingly with a concussion, without the villain ever going too far and killing them and without any long-term bad effects? Are there some readers/viewers/listeners who run across that a few times and then just can't because it seems silly? Are there others where it's just a genre trope and they go with it? Are hit points in some ttRPGs and meta-currency in other ttRPGs examples of things that some people are fine with ignoring and others aren't? [/QUOTE]
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