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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="The Shadow" data-source="post: 8957010" data-attributes="member: 16760"><p>Speaking for myself, I find that knowing undramatic death isn't a possibility very freeing. I recall playing in a game years ago based on the Arabian Nights. We were playing True20 - which can be quite lethal - but the GM ([USER=20323]@Quickleaf[/USER]) assured us that, much like the source material, sudden twists and miraculously close shaves were very much on the table, while dramatically-unsatisfying deaths were not.</p><p></p><p>And so I felt free to portray my character in the larger-than-life, over-the-top heroic manner that one would expect of an Arabian Nights hero. If I'd had to worry about dying meaninglessly at any moment, I'd have been far more cautious and timid.</p><p></p><p>Once again, this had no effect one way or the other on whether my character achieved his goals! But I can tell you this, that even if he didn't, his failure would be dramatic and meaningful!</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8957010, member: 16760"] Speaking for myself, I find that knowing undramatic death isn't a possibility very freeing. I recall playing in a game years ago based on the Arabian Nights. We were playing True20 - which can be quite lethal - but the GM ([USER=20323]@Quickleaf[/USER]) assured us that, much like the source material, sudden twists and miraculously close shaves were very much on the table, while dramatically-unsatisfying deaths were not. And so I felt free to portray my character in the larger-than-life, over-the-top heroic manner that one would expect of an Arabian Nights hero. If I'd had to worry about dying meaninglessly at any moment, I'd have been far more cautious and timid. Once again, this had no effect one way or the other on whether my character achieved his goals! But I can tell you this, that even if he didn't, his failure would be dramatic and meaningful! [/QUOTE]
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