Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8957661" data-attributes="member: 16586"><p>For what it's worth I personally do not experience much of a sense of loss when I lose a character I am playing. Losing something they care about (a loved one, a relationship, their sense of their own virtue) will tend to impact me a lot more emotionally because I get to experience it through the character. Once I know I am no longer playing a character I simply move onto the next one. I mean I will eventually reminisce about their journey at some later point, but in the moment the impact of the loss will not really hit in the same way it would if I were watching a TV show.</p><p></p><p>What does happen is needing to find a new frame of reference / new creative connections to the game. It's kind of like hitting the reset button. It's kind of exciting actually. I have to create a character worth finding out about that asks questions about the setting we don't know, that provokes us to find out more about the other characters. Then we all need to do the creative work necessary to pull this new character in, establish new relationships between the player characters, integrate them into the lives of established NPCs, etc. We have to see if the new alchemy works.</p><p></p><p>After finishing the 4 month "first season" of our L5R game I have a bit of an interesting set of decisions to make with the other players when we start back up. Bayushi Haruka's dramatic needs were answered when he chose family over clan by slaying his former daimyo and childhood friend, Bayushi Midori. There's just not much left there so I have to consider playing a different character when we get back to it. But that leaves a lot of questions open. Haruka's mother, Bayushi Akiara, is romantically entangled with his much older best friend Mirumoto Kusunoki (one of the other PCs). Haruka and Mirumoto Ryu (the other PC) also have a strong rivalry as duelists and both have strong connections to the Kakita family. A new character would bring in new connections, a new alchemy. Continuing to play Haruka would require new questions to answer. New dramatic needs to resolve.</p><p></p><p>Part of the reason I tend to view things the way that I do is that any character that is played will be dramatically changed over the course of our games and we do 4-6 month "seasons" alternating between games run by different GMs. We just finished up our first season of L5R. Next a different GM is taking over for a 3-4 month Seventh Sea game. Then I'll be doing a short run of Stonetop or Dishonored. Then back for the second season of our Exalted game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8957661, member: 16586"] For what it's worth I personally do not experience much of a sense of loss when I lose a character I am playing. Losing something they care about (a loved one, a relationship, their sense of their own virtue) will tend to impact me a lot more emotionally because I get to experience it through the character. Once I know I am no longer playing a character I simply move onto the next one. I mean I will eventually reminisce about their journey at some later point, but in the moment the impact of the loss will not really hit in the same way it would if I were watching a TV show. What does happen is needing to find a new frame of reference / new creative connections to the game. It's kind of like hitting the reset button. It's kind of exciting actually. I have to create a character worth finding out about that asks questions about the setting we don't know, that provokes us to find out more about the other characters. Then we all need to do the creative work necessary to pull this new character in, establish new relationships between the player characters, integrate them into the lives of established NPCs, etc. We have to see if the new alchemy works. After finishing the 4 month "first season" of our L5R game I have a bit of an interesting set of decisions to make with the other players when we start back up. Bayushi Haruka's dramatic needs were answered when he chose family over clan by slaying his former daimyo and childhood friend, Bayushi Midori. There's just not much left there so I have to consider playing a different character when we get back to it. But that leaves a lot of questions open. Haruka's mother, Bayushi Akiara, is romantically entangled with his much older best friend Mirumoto Kusunoki (one of the other PCs). Haruka and Mirumoto Ryu (the other PC) also have a strong rivalry as duelists and both have strong connections to the Kakita family. A new character would bring in new connections, a new alchemy. Continuing to play Haruka would require new questions to answer. New dramatic needs to resolve. Part of the reason I tend to view things the way that I do is that any character that is played will be dramatically changed over the course of our games and we do 4-6 month "seasons" alternating between games run by different GMs. We just finished up our first season of L5R. Next a different GM is taking over for a 3-4 month Seventh Sea game. Then I'll be doing a short run of Stonetop or Dishonored. Then back for the second season of our Exalted game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
Top