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<blockquote data-quote="AbdulAlhazred" data-source="post: 8957770" data-attributes="member: 82106"><p>I agree, its not controversial, there is going to be some sort of mix of skill in deploying fiction and game mechanics, but I do think there can be skill in deploying dramatic elements to the game as well. Like, 95% of what is happening to my character in our BitD game is basically of my own devising when it comes down to it. I picked my rivals (invented them) as well as a good fraction of the NPCs that are my allies, contacts, and followers. Obviously the other players of the rest of the crew have a significant part there as well. One player brought in a lot of the cult stuff that is driving significant parts of the overall story arc, another has invented much weirdness that is mixed into it all, and another just throws bombs at everything and has also brought in quite a few different threads. [USER=6696971]@Manbearcat[/USER] has also tossed stuff at us, though I wouldn't say 'out of the blue' exactly, but there's a definite element in there of mixing things up. </p><p></p><p>So, yeah, it is entirely true that your life in Dungeon World, or BitD, or Torchbearer is NOT going to suddenly become easy and conflict-free. I'd be EXTREMELY surprised if that happened in a D&D game either, unless it marked an end-state of the game. I would say any of those 3 games I just mentioned could also work out that way, if its the will of the participants and the dice cooperate a bit. You get to level 10 in DW, defeat the campaign front's final danger, and yeah, you can retire in glory! It is actually pretty hard to do, but possible. Same with BitD, I can see the possibility of a crew that just sort of reaches tier V or so and lives happily ever after, basically. </p><p></p><p>But in terms of the parts of these games that you ACTUALLY PLAY, and I include D&D in this, you really only end up focusing on the conflicts and crises. No 9th level fighter's player spends all their time playing out the details of running a keep. No, orcs attack, dragons threaten you, ankhegs eat half your peasants, and bullettes eat all their horses. The Empire decides your frontier needs their 'benevolent' overlordship and a war starts.</p><p></p><p>So, in the end, I am not super convinced. I mean, try me in a DW game, if you say "I want my character to be able to just go to the tavern every day and drink!" OK, fine, that's it, roll up a new guy! Or be ready for something to kick you in the head, just like it would in a D&D game!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8957770, member: 82106"] I agree, its not controversial, there is going to be some sort of mix of skill in deploying fiction and game mechanics, but I do think there can be skill in deploying dramatic elements to the game as well. Like, 95% of what is happening to my character in our BitD game is basically of my own devising when it comes down to it. I picked my rivals (invented them) as well as a good fraction of the NPCs that are my allies, contacts, and followers. Obviously the other players of the rest of the crew have a significant part there as well. One player brought in a lot of the cult stuff that is driving significant parts of the overall story arc, another has invented much weirdness that is mixed into it all, and another just throws bombs at everything and has also brought in quite a few different threads. [USER=6696971]@Manbearcat[/USER] has also tossed stuff at us, though I wouldn't say 'out of the blue' exactly, but there's a definite element in there of mixing things up. So, yeah, it is entirely true that your life in Dungeon World, or BitD, or Torchbearer is NOT going to suddenly become easy and conflict-free. I'd be EXTREMELY surprised if that happened in a D&D game either, unless it marked an end-state of the game. I would say any of those 3 games I just mentioned could also work out that way, if its the will of the participants and the dice cooperate a bit. You get to level 10 in DW, defeat the campaign front's final danger, and yeah, you can retire in glory! It is actually pretty hard to do, but possible. Same with BitD, I can see the possibility of a crew that just sort of reaches tier V or so and lives happily ever after, basically. But in terms of the parts of these games that you ACTUALLY PLAY, and I include D&D in this, you really only end up focusing on the conflicts and crises. No 9th level fighter's player spends all their time playing out the details of running a keep. No, orcs attack, dragons threaten you, ankhegs eat half your peasants, and bullettes eat all their horses. The Empire decides your frontier needs their 'benevolent' overlordship and a war starts. So, in the end, I am not super convinced. I mean, try me in a DW game, if you say "I want my character to be able to just go to the tavern every day and drink!" OK, fine, that's it, roll up a new guy! Or be ready for something to kick you in the head, just like it would in a D&D game! [/QUOTE]
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