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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Lanefan" data-source="post: 8957873" data-attributes="member: 29398"><p>Keep in mind, though, that I-as-me don't have the abilities of a typical adventuring character. All that anger, sadness, depression, etc. would stem not only from what had happend but from my own inability to do a damn thing about it.</p><p></p><p>A typical adventuring character has both the potential (always) and the actuality (now or later) of being able to do something about it, either alone or in concert with others; which means the adventurer can take those negative emotions and channel them into clear goals and concrete actions in long-term opposition, knowing there's at least a chance of success sometime down the road.</p><p></p><p> This is an option most normal schlubs in the real world simply don't have.</p><p></p><p>Again, the typical PC has the advantage of being in a position, now or later, to be or become powerful enough to stand up and confront the root cause of those concerns. Thus, the PC's "real actual reaction" is very likely to be different than that of a commoner (whose only real option is to sadly go along with whatever happens); taking the form of "what can I do about this and how long will it take?" and then acting on that long-term goal.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8957873, member: 29398"] Keep in mind, though, that I-as-me don't have the abilities of a typical adventuring character. All that anger, sadness, depression, etc. would stem not only from what had happend but from my own inability to do a damn thing about it. A typical adventuring character has both the potential (always) and the actuality (now or later) of being able to do something about it, either alone or in concert with others; which means the adventurer can take those negative emotions and channel them into clear goals and concrete actions in long-term opposition, knowing there's at least a chance of success sometime down the road. This is an option most normal schlubs in the real world simply don't have. Again, the typical PC has the advantage of being in a position, now or later, to be or become powerful enough to stand up and confront the root cause of those concerns. Thus, the PC's "real actual reaction" is very likely to be different than that of a commoner (whose only real option is to sadly go along with whatever happens); taking the form of "what can I do about this and how long will it take?" and then acting on that long-term goal. [/QUOTE]
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