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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="pemerton" data-source="post: 8957904" data-attributes="member: 42582"><p>This thread is in general RPG. But even within the universe of 5e D&D play, I expect there are many groups that play the game such that there are important "fail states" other than PC death (which in any event seems to be reasonably easy overcome in by-the-book 5e D&D above lower levels).</p><p></p><p></p><p>There are assumptions made in these posts - about "adventures" as a unit of play, about "BBEGs" as opposition - that are not true of all RPGing, and that are not likely to be true in RPGing that focuses significanlty on losses and setbacks other than PC death.</p><p></p><p>And there are many more assumptions here: roughly of the sort that underpin the rootless adventurer approach to D&D play. As soon as play focuses on grounded, connected PCs - such as ones who might suffer if exiled, or if their loved ones suffer - these assumptions (obviously) no longer apply.</p><p></p><p>These are not the only possibilities. A PC in jail can be played. A PC can be exiled to another place that is not a "faraway land" in which they "adventure their little face off".</p><p></p><p>In the real world there have been responses to exile that differ from the ones you provide here. They can be part of fiction too, and hence can occur in RPGing.</p><p></p><p>Not all RPG play is party-based. Not all RPG that involves multiple PCs is party-based. Not all RPG that involves parties of characters involves the sort of party-as-a-whole play that you are assuming in your posts.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8957904, member: 42582"] This thread is in general RPG. But even within the universe of 5e D&D play, I expect there are many groups that play the game such that there are important "fail states" other than PC death (which in any event seems to be reasonably easy overcome in by-the-book 5e D&D above lower levels). There are assumptions made in these posts - about "adventures" as a unit of play, about "BBEGs" as opposition - that are not true of all RPGing, and that are not likely to be true in RPGing that focuses significanlty on losses and setbacks other than PC death. And there are many more assumptions here: roughly of the sort that underpin the rootless adventurer approach to D&D play. As soon as play focuses on grounded, connected PCs - such as ones who might suffer if exiled, or if their loved ones suffer - these assumptions (obviously) no longer apply. These are not the only possibilities. A PC in jail can be played. A PC can be exiled to another place that is not a "faraway land" in which they "adventure their little face off". In the real world there have been responses to exile that differ from the ones you provide here. They can be part of fiction too, and hence can occur in RPGing. Not all RPG play is party-based. Not all RPG that involves multiple PCs is party-based. Not all RPG that involves parties of characters involves the sort of party-as-a-whole play that you are assuming in your posts. [/QUOTE]
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