Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8957999" data-attributes="member: 82106"><p>So, the upshot of all this, combined with some of the discussion we had the other day, kind of tells me what is going on: You and I and others I won't care to list, are interested in the development of our characters in human terms, and we enjoy that. We imagine fantastic adventures (or whatever) as a way to experience interesting/fantastic things and exercise our imaginations, but mostly we USE those things to feed into character explicating situations.</p><p></p><p>It appears that other people, whom we seem to not see eye-to-eye with often, don't really have an interest in that kind of development at all. They may well depict situations and events which would be character defining, but at some essential level the game is 'character-as-pawn', and thus the most weighty threat which can exist in the game is having your pawn taken away, especially after it has reached the most difficult to attain states in the game (IE a high level D&D PC equipped with the most iconic gear). </p><p></p><p>Now, I don't really believe there's some entirely hard and fast division between the two groups, and many people may be happy playing either way, but it does strike me that pawn-stance-play is a bit more lightweight. It also admits of a much more directed and curated experience. I think its popular because it is simply easy to go buy a module and let someone basically describe what's in it and do some adjudication. The other participants can have fun putting some surface characterization on their PCs and figuring out how to beat the module. Game companies love it, its easy to write material for, mostly everyone is happy, except that damned [USER=42582]@pemerton[/USER], who really should just quit complaining and go back to his cave! </p><p></p><p>My conclusion, Doc, you are just a big spoil sport! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8957999, member: 82106"] So, the upshot of all this, combined with some of the discussion we had the other day, kind of tells me what is going on: You and I and others I won't care to list, are interested in the development of our characters in human terms, and we enjoy that. We imagine fantastic adventures (or whatever) as a way to experience interesting/fantastic things and exercise our imaginations, but mostly we USE those things to feed into character explicating situations. It appears that other people, whom we seem to not see eye-to-eye with often, don't really have an interest in that kind of development at all. They may well depict situations and events which would be character defining, but at some essential level the game is 'character-as-pawn', and thus the most weighty threat which can exist in the game is having your pawn taken away, especially after it has reached the most difficult to attain states in the game (IE a high level D&D PC equipped with the most iconic gear). Now, I don't really believe there's some entirely hard and fast division between the two groups, and many people may be happy playing either way, but it does strike me that pawn-stance-play is a bit more lightweight. It also admits of a much more directed and curated experience. I think its popular because it is simply easy to go buy a module and let someone basically describe what's in it and do some adjudication. The other participants can have fun putting some surface characterization on their PCs and figuring out how to beat the module. Game companies love it, its easy to write material for, mostly everyone is happy, except that damned [USER=42582]@pemerton[/USER], who really should just quit complaining and go back to his cave! My conclusion, Doc, you are just a big spoil sport! ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
Top