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<blockquote data-quote="The Shadow" data-source="post: 8958018" data-attributes="member: 16760"><p>So, 'drama' = 'angst'? Or at most 'romance'? Somebody go tell Shakespeare, he's got it all wrong! (To be sure, angst and romance have their place in drama - Hamlet and the comedies come to mind - but that's not the whole of it by a long shot.)</p><p></p><p>You state these things as if they're laws of nature, but they aren't. At most they are true for your game. Which is fine, but I'd appreciate you not assuming they must be true for every game.</p><p></p><p>Again, where does this idea come from that 'your character will not die meaninglessly' equates to 'total plot immunity'? It just ain't so. Nobody I've ever heard of plays a Teflon character to whom nothing bad can happen.</p><p></p><p>And yes, I can keep my play of the character separate from my knowledge that he's not going to die, just like plenty of gamers can keep it separate from their knowledge of his hit point total. It's not difficult in the slightest.</p><p></p><p>So the only reason you don't include sudden death by aneurysm in your game is because players would complain too much? I think you surely must be joking here, because I can't see why anyone would ever play in one of your games if that's your attitude.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8958018, member: 16760"] So, 'drama' = 'angst'? Or at most 'romance'? Somebody go tell Shakespeare, he's got it all wrong! (To be sure, angst and romance have their place in drama - Hamlet and the comedies come to mind - but that's not the whole of it by a long shot.) You state these things as if they're laws of nature, but they aren't. At most they are true for your game. Which is fine, but I'd appreciate you not assuming they must be true for every game. Again, where does this idea come from that 'your character will not die meaninglessly' equates to 'total plot immunity'? It just ain't so. Nobody I've ever heard of plays a Teflon character to whom nothing bad can happen. And yes, I can keep my play of the character separate from my knowledge that he's not going to die, just like plenty of gamers can keep it separate from their knowledge of his hit point total. It's not difficult in the slightest. So the only reason you don't include sudden death by aneurysm in your game is because players would complain too much? I think you surely must be joking here, because I can't see why anyone would ever play in one of your games if that's your attitude. [/QUOTE]
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