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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8958190" data-attributes="member: 82106"><p>It is, now let's take the example of my AD&D ranger character. At level one he sets out with his friends to make their fortune. Demogorgon worshipers murder the whole party except him. Do I just shake my head and go find some new PCs to adventure with? No! These jerks murdered my friends.</p><p></p><p>The character spends the next 10 years (of actual time) tracking them all down, destroying them, their cult, other demons, and finally Demogorgon itself. In the process he becomes totally twisted by his obsession until he's barely distinguishable from a demon himself. </p><p></p><p>What good would dying partway through that story be? The GM in that game totally understood that. Not that death was totally off the table I guess, but pointless death, snuffed by some random orc? Heck no! The character's story was too good to waste like that!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8958190, member: 82106"] It is, now let's take the example of my AD&D ranger character. At level one he sets out with his friends to make their fortune. Demogorgon worshipers murder the whole party except him. Do I just shake my head and go find some new PCs to adventure with? No! These jerks murdered my friends. The character spends the next 10 years (of actual time) tracking them all down, destroying them, their cult, other demons, and finally Demogorgon itself. In the process he becomes totally twisted by his obsession until he's barely distinguishable from a demon himself. What good would dying partway through that story be? The GM in that game totally understood that. Not that death was totally off the table I guess, but pointless death, snuffed by some random orc? Heck no! The character's story was too good to waste like that! [/QUOTE]
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