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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8958472" data-attributes="member: 82106"><p>Oh yes you can! That is exactly what games like Blades in the Dark DO! I mean, its not a Cthulhu genre game, but it is QUITE possible for a player to create an analogous sort of scenario. It will take a LOT of scenes/scores and it will probably not be something that is planned exactly from day one, but it will be an organic outgrowth of the forces acting on the PC, the player's imagination, etc.</p><p></p><p>There is a THIRD OPTION, which is to play to find out what dramatic and exciting things actually happen. And beyond that, to synthesize that story out of character motivations, participant imagination, spur-of-the-moment improvisation, etc. Like in a BitD game, there IS no plan, at all. The GM doesn't have one, the players probably don't have one, it just EMERGES out of play. That's how the ranger thing was too, nobody planned it, nobody knew where it was going, I just played the character true to a certain (albeit extreme and fairly one-dimensional over all) concept that just came from random dice and happenstance at first. These games are VERY organic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8958472, member: 82106"] Oh yes you can! That is exactly what games like Blades in the Dark DO! I mean, its not a Cthulhu genre game, but it is QUITE possible for a player to create an analogous sort of scenario. It will take a LOT of scenes/scores and it will probably not be something that is planned exactly from day one, but it will be an organic outgrowth of the forces acting on the PC, the player's imagination, etc. There is a THIRD OPTION, which is to play to find out what dramatic and exciting things actually happen. And beyond that, to synthesize that story out of character motivations, participant imagination, spur-of-the-moment improvisation, etc. Like in a BitD game, there IS no plan, at all. The GM doesn't have one, the players probably don't have one, it just EMERGES out of play. That's how the ranger thing was too, nobody planned it, nobody knew where it was going, I just played the character true to a certain (albeit extreme and fairly one-dimensional over all) concept that just came from random dice and happenstance at first. These games are VERY organic. [/QUOTE]
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