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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="The Shadow" data-source="post: 8958813" data-attributes="member: 16760"><p>You may well be right. Maybe we do need to draw lines between different types of gaming - even though there will inevitably be types that straddle the lines. (Types of gaming rather than types of game, because people can and do adapt games to their use that might not be ideal.)</p><p></p><p>Trying to come up with neutral non-snarky terms... "Sim gaming" or even "traditional gaming" as opposed to "story gaming"?</p><p></p><p>I like this analogy. Though as I mention above, there are definitely people who pound in nails with a wrench and seem to have fun!</p><p></p><p>The reverse is true as well - a lot of what they want is detrimental to what I want. I can get around it fine... though in fairness, that's partly because I (like everyone else in the early days) played that way because it was what was there.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8958813, member: 16760"] You may well be right. Maybe we do need to draw lines between different types of gaming - even though there will inevitably be types that straddle the lines. (Types of gaming rather than types of game, because people can and do adapt games to their use that might not be ideal.) Trying to come up with neutral non-snarky terms... "Sim gaming" or even "traditional gaming" as opposed to "story gaming"? I like this analogy. Though as I mention above, there are definitely people who pound in nails with a wrench and seem to have fun! The reverse is true as well - a lot of what they want is detrimental to what I want. I can get around it fine... though in fairness, that's partly because I (like everyone else in the early days) played that way because it was what was there. [/QUOTE]
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